I know that Valentine event normally stars at beginning of February and I noticed that the event is not even on the test server yet is there going to be one this year ???
I know that Valentine event normally stars at beginning of February and I noticed that the event is not even on the test server yet is there going to be one this year ???
Hello Evil_Evie,
As you can check, some of our 2021 events have been postponed, so the schedule was different. So please keep in mind that the dates for future events may change and be different from the past.
We will share more details about the upcoming events and updates when we are closer to them.
Community Manager
If the Valentine event is going to be like the ones from previous years, dependent on co-op adventures, I really hope it will be cancelled or postponed until the game is working better. It's hard enough doing single-player adventures these days - I've pretty much given up on adventuring until it's fixed. Trying to do co-op adventures to keep the flower patches filled sounds like a nightmare to me. Frankly, if the event goes ahead and the game continues as bad as it is, it will likely be the first event I've ever skipped. Because I can't imagine putting myself through that.
+1
Guild Leader, The Creators
That which does not bore me, makes me stranger...
I'd be surprised if they change it. I'd be surprised if it's not annoying.
I always do 2nd Thief swaps. No chance of that. Maybe co-op will be manageable, but I'm not touching a moderately complicated multi-player adventure.
+1 schip... complete disaster with not being able to see who's on.. and zone refreshes out the ying yang.
+1 Schipperke I am seriously hoping that the recent infrastructure update signals good things to follow .. and soon. I cannot imagine trying to coordinate, much less navigate, our way through co-ops with 2 or more players in order to get flower refills.
Whether you think you can or think you can't, you're right -- Henry Ford
Looks like the event is coming whether we want it or not. My frustration-minimizing strategy may be to just ignore the flower farms and rely on whatever my explorers can bring. If I send the explorers right after logging in, it isn't too bad. As long as I don't do any quests or anything else first. I am so tired of a game that hasn't worked well in over a year and never seems to get fixed.
green lights have been over do since it was mentioned to be fixed in oct/nov, that never made it in the prior 2 fix updates.
**CHANGES & IMPROVEMENTS
Buffs: Fixed an issue that caused the buffs of the Toy Factory to have a wrong duration
Buildings: Fixed the cooldown cost for the Giant Snow Globe
Buildings: Fixed an issue that caused the cooldown of cultural buildings to be calculated incorrectly
Buildings: Destroying buildings no longer throws an exception in the browser console
Graphics: Fixed an issue that caused some level 7 buildings to have bloated graphics
Guild: Fixed an issue that prevented the editing of guild ranks
Mail: Mailbox filters no longer get disabled by sorting by date
Mail: Lazy loading for the mailbox has been implemented, improving performance for players with a large amount of mails in their mailbox
Mail: It is no longer possible to delete mails in the outbox which would previously crash the game
Players: Online status of friends and guild members is now displayed again
Specialists: Deposit skill effects no longer disappear after a zone restart
Specialists: The Lucky Find skill should trigger again
UI: The numbers in the army overview have been made more precise. We will attempt to improve upon this further in the future
UI: The tooltip for Generals in the star menu shows the assigned units again
**these are test server changes, not final
anythings better than nothing, but not to excuse over-do fixes, however it doesn't look like the main issues will be resolved this patch either.