Needed changes:
1)the interface is not very user friendly..too many actions must be taken to make it work (open, refresh, click search limitations, perform search, sort results, scroll) surely is an easier method.
2)the system should be able to handle unequal transactions..eg..I want to trade 2 Dark priest adventures for 1 Stealing from the rich adventure. In the games econemy this is an equal trade that I have made many times. In the new system it is impossible to execute "within trade system". Expand the system to a 3x3 trade system..not everything can be traded 1x1.
3)the sort function is broken! I do a search that yeilds 3 pages of results..then click to sort by sale price..it sorts the first page..then when i click to second page they are in random order. If i click sort by sale price on second page..it takes me back to first page to see what i already viewed.
4)adjusting the trade amounts when putting up a sell..I have a 36K warehouse, if i want to sell 678 of an item the closest I can get to 678 using the slide bar is +/- 150..so I have to click arrow 150 times
5) this is the TABOO topic: you fixed the exploit of deposits/buffs/parrots. I am told that a person could previousely use a star menu item twice (never done it and sure noone else has either). This is a good fix to a problem that should have never existed, BUT it did exist. You have players that have played for a year and maybe they used this to help get to lvl 50, build 60K GC, and max every building on their island in the game. A player that is lvl 25 as of this new system will never be able to compete/ catch up/ develope to the point of the early players. So essentially you have created an inequity in the game where early players will always dominate the game.
6) as stated by other players there should be a cost/per column..players formerly knew the proper market rates based on a stack(400)..looking at a trade offer for 13576 coal that is sold for 147, you have to pull out a calculator to figure if it is a fair rate based on the old system of 400's.
In summary: I am pleasantly suprised, based on recent history of this games developement I thought you would totally and completely mess this up. It is usable and with some small tweaks might become better than the old system. I like that trades cannot be held for 8 hrs. tying up my resources and I like that adventures can be sold/bought/traded without yelling in global or waiting in auction for an extended period of time.