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Thread: Lv27-35 Adventure Guides

  1. #1
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    Lv27-35 Adventure Guides

    There are a lot of veteran general guides out there, and a lot of guides using xbows and elites, but there isn't much available to help players get from lv27-lv36.

    I'm going to be collecting / comparing some guides to help mid-range players.

    Traitors Guide

    Troops Required:
    2 Normal Generals
    Heavy: 80S 192C 35LB (317)
    Fodder: 137B 588-606R 50M (775-793)

    Average Losses: 137B 588R 33M 15S (2756 barracks-minutes -- 15.3 hr in lv3)
    Max Losses: 137B 606R 50M 24S (3054 barracks-minutes -- 17.0 hr in lv3)

    8710 XP ( 3.16 XP / barracks-minute )

    Troops Required (Recruit-Spam):
    2 Normal Generals
    Heavy: 80S 192C 35LB (317)
    Fodder: 744-759R 50M (794-809)

    Average Losses: 744R 33M 15S (2676 barracks-minutes -- 14.9 hr in lv3)
    Max Losses: 759R 50M 25S (2977 barracks-minutes -- 16.5 hr in lv3)

    8710 XP ( 3.25XP / barracks-minute )

    Horseback Guide

    Troops Required:
    2 Normal Generals
    Heavy: 101S 65LB (166)
    Fodder: 91B 382-434R (473-525)

    Average Losses: 90B 382R (1506 barracks-minutes -- 8.4 hr in lv3)
    Max Losses: 91B 420R 2S (1648 barracks-minutes -- 9.2 hr in lv3)

    7230 XP ( 4.80 XP / barracks-minute )

    Witch Of The Swamp Leader Skip Guide

    Troops Required:
    2 Normal Generals
    Heavy: 195C 10LB 71S (276)
    Fodder: 132B 127-128R (259-260)

    Average Losses: 132B 127R 60S (1629 barracks-minutes -- 9.1 hr at lv3)
    Max Losses: 132B 128R 68S (1728 barracks-minutes -- 9.6 hr at lv3)

    2712 XP ( 1.66 XP / barracks-minute )

    Witch Of The Swamp Full Guide

    Troops Required:
    2 Normal Generals
    Heavy: 195C 10LB 80-81S (285-286)
    Fodder: 132B 296-298R 14M (442-444)

    Average Losses: 132B 296R 10M 60S (2216 barracks-minutes -- 12.3 hr at lv3)
    Max Losses: 132B 298R 14M 68S (2350 barracks-minutes -- 13.1 hr at lv3)

    5663 XP ( 2.56 XP / barracks-minute )

    Island of the Pirates Guide

    Troops Required: (2-wave leader -- Recruit first-wave)
    2 Normal Generals
    Heavy: 153S 191C 30LB ( 374 )
    Fodder: 415-441R 1M ( 416-442 )

    Average Losses: 415R (1245 barracks-minutes -- 6.9 hr in lv3)
    Max Losses: 441R 1M (1331 barracks-minutes -- 7.4 hr in lv3)

    2752 XP ( 2.21 XP / barracks-minute )

  2. #2
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    Lv27-35 Traitors Guide

    Troops Required:
    2 Normal Generals
    Heavy: 80S 192C 35LB (317)
    Fodder: 137B 588-606R 50M (775-793)

    Average Losses: 137B 588R 33M 15S (2756 barracks-minutes -- 15.3 hr in lv3)
    Max Losses: 137B 606R 50M 24S (3054 barracks-minutes -- 17.0 hr in lv3)

    8710 XP ( 3.16 XP / barracks-minute )


    Kinda fun -- even through in a block. The block should hold for at least 160 seconds. The kill won't be more than 80 seconds and the march should only be 50 sec. As long as the kill is sent between 2-30 sec after the block, you should be fine.

    I tested the block and it didn't even get to camp destruction -- which whould signal the last 20 seconds.


    Recruit-Spam Version:
    1: 175R 2: 46R 2S 126C 26LB ( vs 1: 137B 2: 68R 1S 128C 3LB )

    Troops Required (Recruit-Spam):
    2 Normal Generals
    Heavy: 80S 192C 35LB (317)
    Fodder: 744-759R 50M (794-809)

    Average Losses: 744R 33M 15S (2676 barracks-minutes -- 14.9 hr in lv3)
    Max Losses: 759R 50M 25S (2977 barracks-minutes -- 16.5 hr in lv3)

    8710 XP ( 3.25XP / barracks-minute )

  3. #3
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    Lv 27-35 Horseback Guide

    Tage has a great Horseback Guide here -- But the garrisson setups shown here allow for reducing troop requirements by 61S for 3R extra losses.

    Troops Required:
    2 Normal Generals
    Heavy: 101S 65LB (166)
    Fodder: 91B 382-434R (473-525)

    Average Losses: 90B 382R (1506 barracks-minutes -- 8.4 hr in lv3)
    Max Losses: 91B 420R 2S (1648 barracks-minutes -- 9.2 hr in lv3)

    7230 XP ( 4.80 XP / barracks-minute )


    None of the Soldiers are Mandatory but losses creep up slightly - use these R numbers if using mix-and-match M and S:
    1: 47R 106M
    3: 91B 43R 1M 65LB
    4: 49R 87M
    5: 100R 100M
    7: 119R 81M
    9: 41R 94M 65LB
    10: 99R 101M

  4. #4
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    Lv27-35 Witch Of The Swamp Leader Skip Guide

    Troops Required:
    2 Normal Generals
    Heavy: 195C 10LB 71S (276)
    Fodder: 132B 127-128R (259-260)

    Average Losses: 132B 127R 60S (1629 barracks-minutes -- 9.1 hr at lv3)
    Max Losses: 132B 128R 68S (1728 barracks-minutes -- 9.6 hr at lv3)

    2712 XP ( 1.66 XP / barracks-minute )


    Without fighting the leaders, the losses are quite managable.

    2-Wave Block Position:
    The 3rd general has to be sent less than 10 seconds after the block or it will be intercepted.

  5. #5
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    Lv27-35 Witch Of The Swamp Full Guide

    Troops Required:
    2 Normal Generals
    Heavy: 195C 10LB 80-81S (285-286)
    Fodder: 132B 296-298R 14M (442-444)

    Average Losses: 132B 296R 10M 60S (2216 barracks-minutes -- 12.3 hr at lv3)
    Max Losses: 132B 298R 14M 68S (2350 barracks-minutes -- 13.1 hr at lv3)

    5663 XP ( 2.56 XP / barracks-minute )


  6. #6
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    Lv27-35 Island of the Pirates Guide

    Troops Required: (2-wave leader -- Recruit first-wave)
    2 Normal Generals
    Heavy: 153S 191C 30LB ( 374 )
    Fodder: 415-441R 1M ( 416-442 )

    Average Losses: 415R (1245 barracks-minutes -- 6.9 hr in lv3)
    Max Losses: 441R 1M (1331 barracks-minutes -- 7.4 hr in lv3)

    2752 XP ( 2.21 XP / barracks-minute )


    The first block, send the kill between 2-40s after the block.

    The second block is tight, you need to send the kill between 2-6s after the block -- min. 100sec block -- 54sec march, 40sec kill. That should get your heart racing. The blocker is NOT in the same position as the first block.

    The 1R blocks are shown in 2 different positions -- you can use either positions (if one is occupied by an injured general). You need to send the kill between 2-13 sec after the block. They're not designed to be sent both at once. Take out C7, and then take out L3. Killing C5 ( 57R 143S ) costs 48-57R, so it's worth it even if you block 3 times (unless you've only got 2 generals and you're in a hurry).

    The final leader can be done 2-wave to save the soldier loss (but you'll be waiting for general recovery unless you have 3 or 4 generals):

    1: 118R - 2: 13R 4S 153C 30LB
    or
    1: 9R 130B - 2: 13R 1S 148C 38LB

  7. #7
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    Cool I was thinking of doing something like this (I'm lvl 34 now) but then I just got a Veteran for Christmas

    One other thing you might do, or I might add, is guide using only 1R blocks or "safe" blocks. With a 1R block only, if you mistime it or have a moment of laggy-ness, you only lose 1R and 4 hours of time. If you try one of those "round" blocks and miss, you lose some seriously good troops.

    Also, some of the blocks only save you maybe 25R, so it's nice to know ahead of time. Depending on where I am, I might easily trade another 25R against the chance of losing 50S in mis-timed "round" block.

    Another tip for mid level players. What are these blocks anyway and why do they work? Check this forum post from settlers.com
    http://forum.thesettlersonline.com/g...cussionid=1019
    (scroll to the "info on blocking" section)

  8. #8
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    A good Dark Priests guide that fits the program (never got around to doing my own):

    http://forum.thesettlersonline.net/t...l=1#post205635

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