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Thread: Evil_J Adventure Guides

  1. #1281
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    Quote Originally Posted by Abagorth View Post
    argonass if you only applied 2 debuffs in Unknown Regions, all the rest of the chain will be 2 debuffs it isn't possible to change. Evil_J will be releasing (fingers crossed) his 2 debuff guide for "A Giant Battle" tomorrow
    Thank You! Now i get how all mine attacks was wrong

  2. #1282
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added 2 debuffs guides for giant battle, and improved the normal one on some attacks, also skipped the old L8 camp as it wasnt needed and we can go around the old C4 now

    based on the last posts please note, if you run regions with 2 debuffs guide, you gotta run the next ones with 2D guides too; if you run regions with 3debuffs you could run the others with 2, but that would be pointless because you wouldnt get extra loot


    did some quick maths and heres an overview:
    with prem, you get 675 extra ore doing with 2 debuffs after the whole chain is complete, but you lose 90 from not doing the extra quests on regions to liberate the 3rd hall, in the end you profit 585 extra obsidian ore
    regarding losses, we save so many troops not liberating the 3rd hall that the extra losses after the whole chain are still less than what we save, we end up the chain with ~15h saved on barracks time

  3. #1283
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    Just FYI: Concerning new 2 Debuff Giant Battle guide, there is a typo. L9 needs 81 Besiegers. They aren't included in the list at the bottom.
    "I don't try to be awesome; it just happens naturally!"

  4. #1284
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    Regarding Giant Battle (Both versions)
    Camp L6 - is not a Leader camp. It is a medium camp.

  5. #1285
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added the simulator ive been using, dso sim, the german one, its very good
    - added skill tree V2.0, all my next guides will use these skills, the changes are: nusala, dracul, vets and bhgs

    about the skills, all the guides posted will work with both skills trees, but newer guides will only use the 2.0 version, new gens will be added only to the newest skills too.
    nusala lost juggernaut, thats 60 damage lost, im not sure how much of a difference it will make but shouldnt be much to worry about

  6. #1286
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    With Nusala losing confident leader, will that put any of the old blocks at risk?

  7. #1287
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    Just a consideration:

    Skills 2.0. BP CoA Skills v2.0 guides. May want to rename something or make sure they are clearly marked. Just thinking of the confusion that might take place. :-)
    "I don't try to be awesome; it just happens naturally!"

  8. #1288
    Settlers Guide Evil_J's Avatar
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    Quote Originally Posted by Kevlaar View Post
    With Nusala losing confident leader, will that put any of the old blocks at risk?
    no, only juggernaut lose will affect some attacks, shouldbe be too bad

  9. #1289
    Settlers Guide Evil_J's Avatar
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    UPDATE
    - added skills 2.0 guides for the whole MCC, overall the losses are higher, but the balance between both barracks is more even (335h on normal and 395h on elite)

  10. #1290
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    Quote Originally Posted by Evil_J View Post
    UPDATE
    - added skills 2.0 guides for the whole MCC, overall the losses are higher, but the balance between both barracks is more even (335h on normal and 395h on elite)
    Just curious....do you have the numbers for the 1.0 guides for the MCC?
    "I don't try to be awesome; it just happens naturally!"

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