I've just come back recently from taking a break from the game for several months, and have been thinking a lot of some changes that could be done to the game to help it out a little bit.. My last big list I suggested had some good results come out of it, and hoping this one will as well. http://forum.thesettlersonline.net/t...xpansion-ideas
Please, keep any feedback you leave, to be a positive one, rather than just saying it's a bad idea, or something cruel (Pro vs Con comments are good, but try to give both sides equal arguments, if possible). These suggestions aren't a must be used as suggested, but to get some creative thoughts flowing.
1) I suggested this back in 2013, but am going to suggest it again. Enable the ability to demolish Stone, Marble (and now) Granite deposits. If they are running low, or in several cases, multiple are running low at once, it would allow us to demolish them and start a search for new ones. This would be very helpful to the players, when they are getting ready to logoff for the night, or before they go to work, etc. It's sad to logoff and have 7 marble deposits below 30. (Yes, I know you can buy deposit refills, but having to do that multiple times a week, doesn't work for everyone, and doesn't work for me.) I am not level 60 yet, but am told the Granite search is 8 hours. It would be nice if a granite deposit was very low, to just demolish it and do the search before bed or work.
2) I suggested this back in Sept 2015 (in the time frame of when the expansion was added). A new shop tab for Achievements. See link for my previous post, for details on what this means. It had some positive feedback.
http://forum.thesettlersonline.net/t...chant-Shop-tab
3) Add in a way to sell lesser used adventures for Points to the shop. Ex: Sell WotS for 10pts, SotV for 15pts, VtV for 15pts, SE for 20pts. You could buy adventures from the shop, but they cost 2.5x to 10x the sell value of the adv is. So if Black Knights sold for 20pts, the buy cost could be 50-200pts. The adventures offered in the shop could be rotated out every 2-4 weeks. Also, make the adventures you buy, be untradeable. This would prevent people from buying a bulk amount of a type of adventure, to sell. It would clear out and give purpose to all those adventures people get from their adv searches, that they can't even GIVE away, while being able to get adventures they actually want to run.
To make them untradeable, add some marker to the adventure in the coding, like if Black Knights is Adventure 31, make the untradeable version 731. Everything else everyone else sees is the same, but the icon in the star menu has a different color to it or different icon, and say Black Knights (untradeable). People could still hold onto unwanted adventures, for when an adventure comes up in the shop they want, or to give to friends/guild members, who want to buy an adv but are a few pts short, etc etc.
4) Have another big event that involves the entire server. The last event that did this (and only one that I can recall) was with the Balloons to Celebrate the 20th Anniversary of the Settlers franchise. There was mixed reactions and feelings to this event. Some had very strong feelings about it (both good and bad), and some just ignored it and kept to their normal gaming. The balloons event had servers competing against each other to be top dog, which could have contributed to some of these feelings. Only thing to do is learn from the past and try again. Spit ball some ideas at BB, and make a voting pole, to see how the community feels about the idea as a whole, and to each scenario that made it past the initial idea phase. If the outcome from the community is overwhelmingly bad, then not much time and effort has been spent on it, and you know that people don't want it, and can be very educational for when adding in future additions to the game, or features.
5) Add more buildings for the water. Currently, there are only Floating Residences (I don't count the PvP castle, as it isn't really a building, just a changing piece of deco, depending on your PvP level). Maybe a water park (CANNON BALL!), which produces coins, like profit from the park. No real good ideas of actual stuff it could be, but the idea still stands, need more non-deco buildings for the water.
6) Endless Adventure (Or a long string of adventures).. You start off at a low level adventure and work your way up to tougher adventures. Have a big pool of maps it can randomly be for each difficulty range.. kind of like the PvP maps. There are a lot of different maps you can get, so no surefire way to make big detailed guides for them.. Just generic guides like, 30 Roughnecks and 50 Recruits: Use General (insert type) using troops XYZ. Have like 40+ maps made, but use an algorithm taking into account the difficulty level the player is on. So if you are on Difficulty level 2, a camp has 30 Roughnecks and 50 Recruits, but if you are on Difficulty level 7, that camp has troop types and toughness to match the level. Also, the algorithm puts in extra camps in some places, maybe removes camps in others, to mix things up with attacks and blocks.. Rewards scale with difficulty level, and maybe a time bonus?
I know, the 6th suggestion is very complex to digest, and to program, but as I said at the top of this post, these suggestions aren't necessarily meant to be used as is, but as a spring board to get creative thoughts flowing.
Thank you to those who took the time to read my suggestions/rants.