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Thread: [Feedback] Change Log 10/12/19

  1. #1
    Community Manager
    BB_Malkun's Avatar
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    [Feedback] Change Log 10/12/19

    Dear Settlers,

    The Change Log 10/12/19 was just published and we can't wait to hear your initial impressions and overall feedback.

    Thank you,
    BB_Malkun
    [center]Community Manager[/center]

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  2. #2
    Mayor Perwyn's Avatar
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    Looking forward to level 7 upgrades. Nice to have another goal to work towards.

    Since the Xmas event is being technically implemented, I'm guessing it starts on the 17th??
    "Very little is needed to make a happy life; it is all within yourself, in your way of thinking." ~ Marcus Aurelius

  3. #3
    Settler
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    Added level is nice, XMAS Event looks another great one with pretty interesting new buildings (Christmas Bakery) thank you BB for keeping on improving and releasing new content!


    But why such a restriction list on level 7 buildings?
    Why could other buildings not be upgraded?
    Like a lot of the Expert or Elite buildings like Coinage, friary, gold smelters, Powder Hut, Forge, carriage makers, platinum smelters, saddle-cloth weavers and the rest of Improved buildings?
    Why aren't the "brand new" build like Oil Mill and Elite Tool available to 7?

    Why such a "small" building list of available upgrade to 7?


    Taken from tsotestin forum:
    https://forum.tsotesting.com/threads...e-Log-27-11-19

    Upgradable to Level 7
    Bakery
    Bowmaker
    Brewery
    Butcher
    Coal Mine
    Coking Plant
    Colored Finesmith
    Colored Papermill
    Copper Mine
    Exotic Wood Cutter
    Exotic Wood Forester
    Exotic Wood Sawmill
    Farm
    Finesmith
    Fisherman
    Gold Mine
    Granite Mason
    Hardwood Cutter
    Hardwood Forester
    Hardwood Sawmill
    Hunter
    Improved Lettersmith
    Intermediate Papermill
    Iron Mine
    Lettersmith
    Longbowmaker
    Mahogany Sawmill
    Marble Mason
    Mason
    Mill
    Pinewood Cutter
    Pinewood Forester
    Pinewood Sawmill
    Residence
    Saltpeter Mine
    Silo
    Simple Papermill
    Stable
    Storehouse
    Titanium Mine
    Toolmaker
    Watermill

  4. #4
    Settler Kevlaar's Avatar
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    Quote Originally Posted by BB_Malkun View Post
    • Fixed an issue that caused Grim Reaper, Lord Dracul and Younger Gemini General to have incorrect values in the shop.
    Am curious: what value is being changed? Max purchase or the gem price?

  5. #5
    Veteran General
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    About the only things I'd maybe upgrade to lvl 7 is island/improved warehouses. I don't see either on the list. The toolmaker is needed. I'm guessing the oil mill will allow you to make machine/elixir buffs.

  6. #6
    Settler
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    Quote Originally Posted by Koshko View Post
    About the only things I'd maybe upgrade to lvl 7 is island/improved warehouses. I don't see either on the list. The toolmaker is needed. I'm guessing the oil mill will allow you to make machine/elixir buffs.
    Oil Mill is to make a new resource called "Oil" from "Oil Seed" found on adventure and from tsotesting it is mostly used to upgrade building to level 7.

  7. #7
    Settler
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    Quote Originally Posted by Kevlaar View Post
    Am curious: what value is being changed? Max purchase or the gem price?
    I am curious on what value is being changed since If comparing the Lord Drac combat info is exactly the same.
    Would be interesting to know exactly what is being changed.

  8. #8
    Recruit
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    Way to go with more levels! Very Pleased

  9. #9
    Settler
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    Nice to see new levels and I hope to also soon see new content for the higher levels.
    Also it will be nice to be able to further upgrade buildings, hopefully all buildings will eventually be upgradeable to level 7.

  10. #10
    Mayor
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    I can see the benefits of the boost to level 80 for some players, but here I was thinking I was almost max level. I had slowed way down about a year ago anyway, but I'm not seeing the point to keep chasing XP. I'll still adventure a lot during events and will hit 74 and maybe 75 eventually, but no chance I get anywhere near 80.

    While I do agree that it would be nice to actually have some reason to level up other than a higher number, locking important content behind a wall that most people will give up long before they get close to climbing can be just as problematic.

    Level 7 buildings is a nice change. I'll get some use out of it. The selection is extremely limited, but I do have some use for a handful of those buildings.

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