These guides were provided by Theopompos
Version 2013
In order to start an adventure you must be Level 26.
At that level you will have Recruits, Militia and Cavalry available to you for these adventures.
Before these adventures are posted for your use they will be run a minimum of 3 times (except for Bounty Hunter - you can only run Bounty Hunter 2 times all other adventures can be run as many times as you want to play them) to ensure the information is correct and factual.
They will be updated each time I run the adventure, after the 3rd time, with any additional information and the update dates will be listed beside the adventure names to ensure that they are current.
The goal of these guides is to lose the least amount of units as well as to use the cheapest possible units.
Thus allowing for the most cost effective way to run a adventure. Remember that units cost resources and time to build.
The military units required to complete any of these adventure will vary depending on what units you want to use.
These guides were created using regular Generals (using 200 units max) as the preferred choice.
These guides were created not using "Blocking" tactics. As many players under level 40 are not sure how to accomplish this task effectively.
There are a great deal of guides already in the forum showing multiple "Blocking"Tactics with Veteran Generals.
However, "Blocking" tactics are displayed within each adventure and you can decide what is the best approach for you.
If you are using a Veteran General (uses a max of 250 units) your expected reduction in
unit losses for these adventures should be around 20% - 30%.
Some of these adventures will require more expensive units to complete and multiple Generals.
You should try and have at least 50% of the units required before you start an adventure. This will speed up your time.
When you start an adventure you should shuttle all your units to the island first and then start your attacks. This will also speed things up.
Once you have done these adventures multiple times and increase your experience level you should start trying these adventures with more expensive units, "Blocking" moves and/or a Vet General to get a new take on the adventure.
X Factor - Loss Ratio (Troops + Time + Resources) - The loss ratio for using more expensive units depends on many factors. In most cases when using more expensive units it comes down to your productions levels and percentage ratio. The X Factor rule is simple. (2X Rule) If the next level up units you want to use will decrease your overall losses by 50% or more than you should use the higher level unit. (3X Rule) If the 2nd next level up units you want to use will decrease your overall losses by 66% or greater than you should use the higher level unit. Recruits (Level 1) – Militia (Level 2) – Soldiers (Level 3) and so forth.
The cheapest army to produce is Recruits. You should use as many Recruits as you can to complete any adventure.
Some players prefer to use other higher military units.
Please note that some of the higher level adventures will require multiple "Blocking" tactics and preferable a Veteran General to cut down on your losses. However, that does not mean that you can not run those adventures it will just take longer and cost more.
This will cut down on the number of units you will lose for these adventures. However, they cost more to produce and though your loss overall in units will be around (20% - 40%) less the X factor ratio is more. Thus you actually have to pay a higher price for this adventure. Unless you just have high priced units that you can throw away because you are a production machine.
The following is a breakdown of unit (army) cost averages per adventure using the above method.
This can help you to see the value associated with each adventure if you are seeking experience points. This does not factor in the loot. Some adventures are cheaper to run than others and sometimes the higher valued adventures, even though the use more troops, are more cost effective and thus cost you less in resources and time.
Some of these adventures allow you to bring partners along with you to run the adventure.
This is a great way to bring a Jr. Partner along for the ride short of speak and let them receive a almost FREE loot spot.
Now you should be able to be a Jr at any level on the adventures that allow for multiple players.
The higher the unit number next to each adventure the more expensive the adventure costs you per unit to complete.
Unit losses will be reflected on if you use "Blocking" tactic or straight on attacks.
1. Bounty Hunter Adventure - 0 -.998 Unit Value - Level 26 Required
202 Experience Points - Level 1 Loot Value (Bad Loot)
Unit Average Losses 0 - 20 Recruits
2. Christmas Adventure - .040 - .049 Unit Value - Level 26 Required
4890 Experience Points - Level 0 Loot Value (Bad Loot)
Unit Average Losses 200 - 240 Recruits
3. Lost Skull Adventure - .049 Unit Value - Level 26 Required
5120 Experience Points - Level 1 Loot Value
Unit Average Losses 235 - 260 Recruits
4. Island of Pirates Adventure - .153 - .198 Unit Value - Level 26 Required
2752 Experience Points - Level 4.25 Loot Value (Good Loot)
Unit Average Losses 250 - 275 Recruits, 0 - 50 Militia and 0 - 30 Calvary
5. Horseback Adventure - .097 - .099 Unit Value - Level 26 Required
7230 Experience Points - Level 2 Loot Value
Unit Average Losses 700 - 720 Recruits
6. Old Friend Adventure - .103 - . 252 Unit Value - Level 36 Required
6810 Experience Points - Level 4 Loot Value (Good Loot)
Unit Average Losses 550 - 890 Recruits, 0 - 10 Militia and 25 - 50 Soldiers and 0 - 100 Longbows
7. Dark Priest - .119 - .146 Unit Value - Level 26 Required
4855 Experience Points - Level 2.50 Loot Value (Average)
Unit Average Losses 550 - 590 Recruits, 10 - 20 Militia and 0 - 15 Calvary
2 player option (Average Loot) for Jr partner
8. Traitors Adventure - .123 - .253 Unit Value - Level 26 Required
8710 Experience Points - Level 3.25 Loot Value
Unit Average Losses 850 - 1350 Recruits, 25 - 185 Militia and 25 - 50 Soldiers
9. Witch of the Swamp Adventure - .130 - .162 Unit Value - Level 26 Required
5663 Experience Points - Level 3.5 Loot (Good Loot)
Unit Average Losses 450 - 490 Recruits, 35 - 50 Militia and 45 - 70 Calvary
10. Son of Veld Adventure - .160 - .179 Unit Value - Level 36 Required
33440 Experience Points - Level 4 Loot Value (Good Loot)
Unit Average Losses 2300 Recruits, 400 - 430 Militia, 200 - 225 Calvary and 175 - 210 Soldiers
2 player option (Good Loot) for Jr partner
11. Stealing from the Rich - .161 - .186 Unit Value - Level 26 Required
11869 Experience Points - Level 2.5 Loot (If you are lucky 3% of the time you will get the White Castle)
Unit Average Losses 850 - 890 Recruits, 50 - 90 Militia and 150 - 175 Soldiers
12. Outlaws Adventure - .171 - .189 Unit Value - Level 36 Required
14020 Experience Points - Level 3.75 Loot Value (Good Loot)
Unit Average Losses 1350 - 1450 Recruits, 50 Militia and 150 - 175 Soldiers
Disclaimer: The above represents values at the time of the updates.
If the programmers change said values prior to the update they may be slightly different.
A few of these adventures give you two (2) option of running the adventure.
Option 1: is to run the entire adventure which will result in receiving the max experience points.
Option 2: would be to run the short version of the adventure and receive less experience points.
Either option gives you full loot (Loot options for each adventure are 5 total options possible and are random).
If you have both options available they are listed within the adventure.
Bounty Hunter Adventure - December 2012
http://forum.thesettlersonline.net/t...055#post201055
Save the Christmas Feast 2012 December 2012 - Updated January 2013
http://forum.thesettlersonline.net/t...056#post201056
Outlaws - December 2012 - Updated February 2013
http://forum.thesettlersonline.net/t...057#post201057
Island of Pirates - December 2012 - February 2013 - March 2013
http://forum.thesettlersonline.net/t...058#post201058
Witch of the Swamp December 2012 - Updated March 2013
http://forum.thesettlersonline.net/t...062#post201062
Traitors December 2012 - Updated February 2013
http://forum.thesettlersonline.net/t...063#post201063
Old Friends January 2013 - Updated February 2013
http://forum.thesettlersonline.net/t...066#post201066
Son of Veld January 2013 - Updated February 2013
http://forum.thesettlersonline.net/t...068#post201068
Stealing from the Rich February 2013
http://forum.thesettlersonline.net/t...693#post201693
The Dark Priest February 2013
http://forum.thesettlersonline.net/t...732#post201732
Horseback February 2013
http://forum.thesettlersonline.net/t...993#post201993
The Lost Skull March 2013
http://forum.thesettlersonline.net/t...736#post202736
Some of these adventures may be completed and posted prior to the release date.
Victor the Vicious Next Up on the List - Release Date: March 2013
The Black Knight
The Dark Brotherhood
The End of the World
Motherly Love
Bandit Nest
GunPowder
Roaring Bull
The Nords
Surprise Attack