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Thread: Mad Scientist and Splash Damage question

  1. #1
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    Mad Scientist and Splash Damage question

    I've had this question in mind for a while, but now that the Mad Scientist is live, I'll go ahead and ask it. The Mad Scientist has the ability of "splash damage." Does anyone know how the Juggernaut skill affects this? Does it do nothing further for splash damage since the general already has it, or does it increase the effect somehow? Does anyone know the specifics on this?

    Thank you very much.

  2. #2
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    Splash damage just means that damage in excess of the amount needed to kill a single enemy is carried over to a second, third, fourth enemy and so on.

    If a troop or general does not have splash damage and deals 500 damage against a target with 100 hit points, it kills the enemy and no other. If the troop or general instead has splash damage, the damage dealt will kill the first target and the 400 remaining points will carry on to the next target in order.

    All of the CoA generals and MMA have splash damage and Nusala gives splash damage to troops she carries.

    The Juggernaut skill will just increase the generals own attack damage, which when paired with splash damage will kill additional troops when he strikes. Since the general already has splash damage, the chance of adding splash damage to his attack via juggernaut will be irrelevant.

  3. #3
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    Does it do nothing further for splash damage since the general already has it, or does it increase the effect somehow? Does anyone know the specifics on this?
    Generals who have innate splash dmg will gain the dmg increase only from Juggernaut and nothing else. iirc it does get affected by Battle Frenzy (someone needs to confirm that though, not up to speed anymore on keeping track of it).
    Considering his base dmg output as well as last strike and what otherwise could be done with him, I wouldn't pick up Juggernaut for this guy.

  4. #4
    Settler
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    Quote Originally Posted by Rahmanan View Post
    Splash damage just means that damage in excess of the amount needed to kill a single enemy is carried over to a second, third, fourth enemy and so on.

    If a troop or general does not have splash damage and deals 500 damage against a target with 100 hit points, it kills the enemy and no other. If the troop or general instead has splash damage, the damage dealt will kill the first target and the 400 remaining points will carry on to the next target in order.

    All of the CoA generals and MMA have splash damage and Nusala gives splash damage to troops she carries.

    The Juggernaut skill will just increase the generals own attack damage, which when paired with splash damage will kill additional troops when he strikes. Since the general already has splash damage, the chance of adding splash damage to his attack via juggernaut will be irrelevant.
    Quote Originally Posted by Ceruhe View Post
    Generals who have innate splash dmg will gain the dmg increase only from Juggernaut and nothing else. iirc it does get affected by Battle Frenzy (someone needs to confirm that though, not up to speed anymore on keeping track of it).
    Considering his base dmg output as well as last strike and what otherwise could be done with him, I wouldn't pick up Juggernaut for this guy.
    Thank you both for clarifying this.

  5. #5
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    Settlers Online - Combat Guide

    This is all you need to know about combat. The one and only that everybody need to read before learn just to play guides, and follow every wiki that see out there.

    To know this will help you to understand how or why some skill tree setup are pretty good in some generals or why not to use like that.

    Detailed Combad Guide (google drive / all in one image) :

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