Poll: Make Islands and ships?

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Thread: Suggestions: More Islands

  1. #1
    Veteran General The_Director's Avatar
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    Suggestions: More Islands

    Hello Everyone,

    Here is my 2nt reediting of this topic, thank you all for reading this!

    1.

    As the polls suggest, adding more islands that are separate completely from the home island as another way to gain rare resources is considered a great idea and should be implanted into the game.

    This topic will work within three keys: Guilds, PvP, and Trading.

    Guilds: A island where the guild leader runs, and members can benefit by contributing resources.
    PvP: Extra islands can be used as platforms for PvP, checkout my "Suggestions PvP!" post for more on that.
    Trading: How the island benefits you.

    2. Ships

    A: In order to look and transfer resources you need a new building, the harbor! The harbor will be your storage building for ships which leads us to another building...
    B: A shipwright! The shipwright will allow you to build three kinds of ships, Warships, Cargo, and Capital ships!
    C: Warships are meant to only hold solders, up to 500 at a time.
    D: Cargo can hold up to 10,000 resources.
    E: Capital ships are a mix of the two, as suggested by Kageneko, say 250 troops and 8,000 resources.
    F: Upgrading the harbor will allow you hold more ships, while upgrading the shipwright will allow you to build boats faster.
    G: When attacking enemy islands, you could form a blockade. with the ships you own, you block a enemy harbor to stop the enemy from resupplying its own troops.
    H: To make it more fair to the defenders, they may build more harbors on other parts of the island, allowing them to still transfer resources providing that the attackers don't send another blockade to that part of the island. (which means that the attackers may blockade multiple harbors)

    3. Guild Islands.

    A: With my other ideas like a guild bank and a PvP guild island, in the island, the guild leader can build mines to gain rare medals like titanium, saltpeter, and granite. However, these mines will cost more to build, and so guild members could be taxed/asked to create these mines.
    B: If you give resources, then a percentage will be returned back to you in the form of whatever mine was built. This idea could be split off into special buffs, normal buildings on the guild island ect...

    4. The Island.

    A: Once you find a Island, via a explorer, you get the chance to own, or leave and look for a better island.
    B: if you leave, then you can restart the search for another island.
    C: If you decide to own, then you will have to send your armies and conquer the island! Depending on the size of the island so will be the difficulty of barbarian camps. (I.e. small islands mean small camps, few bosses, larger means more bosses and reinforced camps)
    D: once you have a foot hold on the island, you can start building a storehouse, just like in your home island, after that, any buildings can be built.
    E: you can find mines here as well, with an option on the geologists to hunt on a specific island.
    F: you are limited to only 1 island per player.
    G: You are also limited on building licences and mines.
    H: Just a note, here is a good place to use Economy Adventures the devs have planed.

    Well how's that everyone? is it a good edit? thanks to Kageneko for bringing up more ideas.

    What's your idea?
    T_D


    Thanks to GrandDuke_Lucuas for another idea!

  2. #2
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    I wish we could have more islands. I ran out of room on my old one.

  3. #3
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    Heck with some decent resources 1,000 a day could be fair.

  4. #4
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    Brilliant idea, I hope BB read this thread because your suggestions are valid & reasonable. We definitely need the option to expand & buying or renting islands is a good idea because as you progress you run out of room & only have the same old adventures to do - rather boring after a while.

  5. #5
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    Good idea, and I am sure it could work quite nicely. Depending on size and let's say term of leasing maybe do a small medium large etc.

  6. #6
    Veteran General The_Director's Avatar
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    Hm. size would effect pricing, good point.

  7. #7
    Veteran General Jethro702's Avatar
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    Very well thought out idea... i'd like to see something like this done
    Creator of the Old TSO Guide List, which is now in xMISTY's control..
    Joined Aug.8.2011

  8. #8
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    Quote Originally Posted by The_Director View Post
    Another Large Suggestion.

    - - -
    Unlike in your home Island, you must ship your products to your Island. what will you use? Why ships of course!
    - - -

    1. A new building is introduced, The "Shipwright". the Shipwright requires all three kinds of wood, but doesn't require them in plank form.
    2. Once the Shipwright finishes the ship, it will go to another kind of building! The "Harbor".
    3. In the harbor you can outfit your ship with supplies. Upgrading the ships and harbor will increase storage in the ship and amount of ships aloud.
    modification
    • once new islands are available for purchase you need to build a harbor first. This will also come with one ship. Like how you start with an explorer when you purchase your tavern.
    • Then you can build a shipwright to make additional ships. better and bigger ships can be made available at higher levels though they should cost more resources to build.
    • Ship types determine amount of cargo and troops that can be carried by a ship. Possible ship types: war ships (military and loot only), cargo (resources only), and Capital ships (both).
    • war ships could also affect times to adventures as each adventure is on it's own island.

    If additional islands become available why not then a Guild Island? something the guild can expand and improve and make guild resources that are available to guild members. Each resource available would be dependent on the contributions of a guild member or the gifts in his name from other guild members. That way a guild member who slacks will not haev many resources available. Hard workers can be rewarded by the guild leadership or friends in guild.

  9. #9
    Veteran General The_Director's Avatar
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    Thank you for the clarity you added. lol i need to readdress this topic, since it has received lots of looks.

    I will add your edit soon, thanks!

    Ps: nice add on from my other suggestions posts. having a guild island bring in resources as well as a PvP island is a great way to run.

  10. #10
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    for guild islands I would also suggest that if a person has added a bunch of specialist read gem or guild coin bought buildings to the island or was gifted the items in his name they should go with him if he gets kicked or removed from the guild. This would prevent the guild from messing up a player over petty or non petty issues.

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