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Thread: Castle Empire Buildathon WIN 500 Gems!

  1. #21
    Noble LadyTerra's Avatar
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    I think Cenzston should get gems on the story alone! Serious chuckling going on over here.

  2. #22
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  3. #23
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    mine is one big hot mess...

  4. #24
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    My is very efficient, every inch of land is used, surplus in most productions, no idle buildings, no idle settlers (the number settlers on top is waiting to recruit after battle, in fact I am in short of settlers for bigger army.)

    The map you see is vision of growth, actually still in working progress, there are some buildings need to be re-arranged. The empty slots are reserved for up coming buildings.

    #1 Best Looking Settlement Category





    #2 Most Creative Settlement






    Last edited by metalwind; 07-29-11 at 07:23 am.

  5. #25
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    EDIT: more playing around with the design, so heres an update. The empty spaces in the grid are for future buildings/to fit in with design

    Heres an overview


    Heres water and hardwood plank production, tucked off in a nice little forest


    Heres fir wood production (two of the cutters will be eliminated once two are upgraded to make space for other buildings.


    Moving down, here is the heart of the manufacturing sector, with copper and iron and fir planks with coal (lots of coal -.-)


    Moving to the center is hardwood production and marble with a bit of iron


    And here is the first and main sector, the mayors house and agriculture capital
    -there are stone and marble masons on the left most sides
    -then comes the huge farm array
    -then down on the bottom is fish and beer
    -with the middle being important buildings like barracks and tavern and guild hall and such
    - and to the rightmost is bow production and some more wood (these will most likely be moved up north)
    - and finally the residential area! hoping to be full of noble housing next level!


    Well there you have it. I think this is a near-perfect max-production setup and pretty to boot. Cant wait for the roads to improve at lvl 20.
    Going for both contests btw.
    Last edited by Destors; 07-31-11 at 05:34 pm. Reason: Update

  6. #26
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    Granted I've only played this game for a day and a half and am only level 16, but I have read through the forums and designed my city based upon the pro tips offered in another thread. Efficiency is my primary goal; sustainable (no red !s). The design also makes use of the proper supply-chain-ratios mentioned in another thread. Finally, I've attempted to keep my total number of buildings low so as to save the licenses for more advanced buildings without having to tear things down.


  7. #27
    Recruit Sigmar's Avatar
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    sorry these are rather large 1680/1050 on full screen SOO if it takes awhile for u to view it sorry... >>" links will be posted from top to bottom

    category #1: pretty efficient and pleasantly laid out i think (please excuse the 2 unbuilt iron mines on the top link.. i used the marble on upgrades instead.. doh)
    http://img.photobucket.com/albums/v4...leftcenter.jpg
    http://img.photobucket.com/albums/v4...UGS/center.jpg
    http://img.photobucket.com/albums/v4...bottomleft.jpg
    http://img.photobucket.com/albums/v4...ttomcenter.jpg

    i would just put the IMG source code but i dont want to break the forums or anyone's browser lolol

    buildings in the pictures as follows:

    left center (link 1)

    *military camp
    *lv 2 "fir" forester x3
    *lv 2 "fir" logger x2
    *lv 2 bowmen maker
    *lv 1 storehouse x3
    *lv 2 coking plant
    *lv 1 coking plant
    *lv 2 copper smelter x2
    *lv 1 copper smelter
    *lv 2 bronze weaponsmith
    *lv 2 tool smith x2
    *lv 1 iron mine x2 (unbuilt
    *lv 1 copper mine (generally runs 1-3 depending on needs)
    *lv 1 well

    center (link 2)

    *lv 1 store house x2
    *lv 1 hardwood logger x2
    *lv 1 hardwood forester x 3
    *lv 1 hardwood sawmill x3
    *lv 1 well
    *lv 1 marble mason x2
    *lv 1 stone mason x2

    bottom left (link 3)

    *lv 1 mayor house
    *lv 1 storehouse x2
    *lv 2 fir sawmill x2
    *lv 1 hardwood sawmill
    *lv 2 hardwood sawmill
    *lv 1 brewery x2
    *lv 2 stone mason x3
    *lv 1 marble mason x3
    *lv 2 fishery x2
    *lv 1 bakery
    *lv 2 farm x2 (5 wheat fields)
    *lv 1 farm x2
    *lv 2 windmill
    *lv 1 well x3
    *lv 2 "fir" logger x3
    *lv 1 "fir" logger
    *lv 2 "fir" forester x4
    *lv 1 "fir" forester x2
    *lv 1 iron smelter
    *lv 1 iron weaponsmith
    large town center 5x lv 2 residence 5x lv 1 residence

    bottom center (link 4)

    *lv 1 hardwood logger x2
    *lv 1 hardwood forester x3
    *lv 2 "fir"forester
    *lv 1 "fir"logger
    *lv 1 hardwood sawmill x2
    *lv 1 storehouse
    *lv 3 coking plant x2
    Last edited by Sigmar; 07-29-11 at 06:17 pm.

  8. #28
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    same situation...when does the beta end? really looking forward to playing. Used to PLay Serf City over 20 years ago. Don't know if anyone even remembers it.

  9. #29
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    For Contest #1

    URLs included to view full size image(1920x1200) if prefer.
    Bottom: http://img402.imageshack.us/img402/2495/ceobottom.jpg


    Top Left: http://img135.imageshack.us/img135/6784/ceotoplft.jpg


    Zoomed: http://img34.imageshack.us/img34/5594/ceozoomdev.jpg


    You might ask why so many fields? Two reasons, I dislike large open spaces in between buildings if I can help it, and I have those areas planned out for farm expansion potential. Some of the outside fields will become farms in time. My fields also tend to exhaust overnight with 15 farms worth of production(1x level 1, 7 x level 2) to ensure they don't run dry and stall out well away there are extras waiting, also there's no downside except filling in the space .

    Some water wells have been placed to act like decorations to fill a space, given the small cost to place them and all decorations cost gems, it was the only real alternative. The surplus is also used with trading.

    The central area I have decided to use for housing, current population is 300 settlers to keep my army of meat shields in good supply.

    The upper portion is used for minor hardwood and one of my two large scale fir logging productions. Coal production, Iron bar production and tool production are also found in this area along with there areas main storehouse. The northern area has been claimed for Major hardwood production since it is a large spread out area of hardwood.

    The bottom portion contains the second major fir logging production chain, along with the main fir and hardwood lumber operations. The lower half of this area is used for Beer and bread production primarily along with the fishing production. This is also the location for weapon production and general settlement buildings such as the branch office, provisions and barracks. Marble and stone production are also present.

    On the zoomed map you can see the second marble production area, as well as the several masons and there storehouses along the coast. Copper mining and another water sector along with there storehouses can also be seen.

    As I have 2 x level 2 weapon smiths and 2 level 2 tool makers, If I am focusing on military, I sleep my tool makers and focus on weapons, if I am focusing on building I sleep my weapon smiths and focus on tools, and if neither is of importance I sleep 1 weapon smith and the 1 tool maker. All three of these options provide me with a direct balance to copper bar usage from the 2 level 2 smelters so I only require 1 level 2 copper mine.

    Buildings:
    Fir Cutters: 6 x level 2, 1 X level 3
    Fir Foresters: 4 x level 1, 8 x level 2
    Fir Sawmills: 2 x level 1, 2 x level 2

    Stone Masons: 1 x level 1, 4 x level 2

    Fishers: 1 x level 1, 2 x level 2

    Copper Mine: 1 x level 2

    Coal Cooking plants: 2 x level 1, 3 x level 2

    Copper Smelt: 2 x level 2

    Tool Maker: 2 x level 2

    Brewery: 2 x level 2

    Farm: 1 x level 1, 8 x level 2

    Bronze Smiths: 2 x level 2

    Mills:2 x level 2

    Bakery: 1 x level 2

    Bowmaker: 1 x level 1

    Hardwood Cutter: 5 x level 1, 1 x level 2
    Hardwood Forester: 7 x level 1, 2x level 2
    Hardwood Sawmill: 3x level 1, 4 x level 2

    Marble Mason: 4 x level 2

    Looking only at resources that are used within production chains: The estimated resource balances are with out buffs:
    Fir log usage: ~0 net
    Fir Log Replenishment: ~ -0.8 (example of the estimation places planting at a negative but is in fact observed as near equal from visual tree reduction)

    Hardwood Log usage:~ +0.75
    Hardwood Replenishment:~ +0.1667

    Coal Usage: ~0

    Copper Ore: ~0

    Copper Bar: Under restricted 3 scenarios mentioned above = ~0, if all tool makers and weapon smiths active ~ -4

    Water Usage: ~0 (only 8 wells required though 2 extra present as decoration)

    Wheat Usage: ~ +0.5

    Flour Usage: ~0
    Last edited by Silvanoshei; 07-31-11 at 03:14 pm.

  10. #30
    Noble LadyTerra's Avatar
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    Contest Entry for LadyTerra

    Here are pictures of my thriving island at level 18. The island was designed with esthetics and efficiency in mind. Prevailing winds travel south to north, ensuring that residences are free of industrial pollution created by a burgeoning metals industry.

    Zoomed out in the North



    and in the South



    Farms and fields



    Mines



    heavy metals industry



    Residences



    Mayor's house and main logging industry


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