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Noble
I think Cenzston should get gems on the story alone! Serious chuckling going on over here.
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mine is one big hot mess...
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Granted I've only played this game for a day and a half and am only level 16, but I have read through the forums and designed my city based upon the pro tips offered in another thread. Efficiency is my primary goal; sustainable (no red !s). The design also makes use of the proper supply-chain-ratios mentioned in another thread. Finally, I've attempted to keep my total number of buildings low so as to save the licenses for more advanced buildings without having to tear things down.
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Recruit
sorry these are rather large 1680/1050 on full screen SOO if it takes awhile for u to view it sorry... >>" links will be posted from top to bottom
category #1: pretty efficient and pleasantly laid out i think (please excuse the 2 unbuilt iron mines on the top link.. i used the marble on upgrades instead.. doh)
http://img.photobucket.com/albums/v4...leftcenter.jpg
http://img.photobucket.com/albums/v4...UGS/center.jpg
http://img.photobucket.com/albums/v4...bottomleft.jpg
http://img.photobucket.com/albums/v4...ttomcenter.jpg
i would just put the IMG source code but i dont want to break the forums or anyone's browser lolol
buildings in the pictures as follows:
left center (link 1)
*military camp
*lv 2 "fir" forester x3
*lv 2 "fir" logger x2
*lv 2 bowmen maker
*lv 1 storehouse x3
*lv 2 coking plant
*lv 1 coking plant
*lv 2 copper smelter x2
*lv 1 copper smelter
*lv 2 bronze weaponsmith
*lv 2 tool smith x2
*lv 1 iron mine x2 (unbuilt
*lv 1 copper mine (generally runs 1-3 depending on needs)
*lv 1 well
center (link 2)
*lv 1 store house x2
*lv 1 hardwood logger x2
*lv 1 hardwood forester x 3
*lv 1 hardwood sawmill x3
*lv 1 well
*lv 1 marble mason x2
*lv 1 stone mason x2
bottom left (link 3)
*lv 1 mayor house
*lv 1 storehouse x2
*lv 2 fir sawmill x2
*lv 1 hardwood sawmill
*lv 2 hardwood sawmill
*lv 1 brewery x2
*lv 2 stone mason x3
*lv 1 marble mason x3
*lv 2 fishery x2
*lv 1 bakery
*lv 2 farm x2 (5 wheat fields)
*lv 1 farm x2
*lv 2 windmill
*lv 1 well x3
*lv 2 "fir" logger x3
*lv 1 "fir" logger
*lv 2 "fir" forester x4
*lv 1 "fir" forester x2
*lv 1 iron smelter
*lv 1 iron weaponsmith
large town center 5x lv 2 residence 5x lv 1 residence
bottom center (link 4)
*lv 1 hardwood logger x2
*lv 1 hardwood forester x3
*lv 2 "fir"forester
*lv 1 "fir"logger
*lv 1 hardwood sawmill x2
*lv 1 storehouse
*lv 3 coking plant x2
Last edited by Sigmar; 07-29-11 at 06:17 pm.
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same situation...when does the beta end? really looking forward to playing. Used to PLay Serf City over 20 years ago. Don't know if anyone even remembers it.
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For Contest #1
URLs included to view full size image(1920x1200) if prefer.
Bottom: http://img402.imageshack.us/img402/2495/ceobottom.jpg

Top Left: http://img135.imageshack.us/img135/6784/ceotoplft.jpg

Zoomed: http://img34.imageshack.us/img34/5594/ceozoomdev.jpg

You might ask why so many fields? Two reasons, I dislike large open spaces in between buildings if I can help it, and I have those areas planned out for farm expansion potential. Some of the outside fields will become farms in time. My fields also tend to exhaust overnight with 15 farms worth of production(1x level 1, 7 x level 2) to ensure they don't run dry and stall out well away there are extras waiting, also there's no downside except filling in the space
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Some water wells have been placed to act like decorations to fill a space, given the small cost to place them and all decorations cost gems, it was the only real alternative. The surplus is also used with trading.
The central area I have decided to use for housing, current population is 300 settlers to keep my army of meat shields in good supply.
The upper portion is used for minor hardwood and one of my two large scale fir logging productions. Coal production, Iron bar production and tool production are also found in this area along with there areas main storehouse. The northern area has been claimed for Major hardwood production since it is a large spread out area of hardwood.
The bottom portion contains the second major fir logging production chain, along with the main fir and hardwood lumber operations. The lower half of this area is used for Beer and bread production primarily along with the fishing production. This is also the location for weapon production and general settlement buildings such as the branch office, provisions and barracks. Marble and stone production are also present.
On the zoomed map you can see the second marble production area, as well as the several masons and there storehouses along the coast. Copper mining and another water sector along with there storehouses can also be seen.
As I have 2 x level 2 weapon smiths and 2 level 2 tool makers, If I am focusing on military, I sleep my tool makers and focus on weapons, if I am focusing on building I sleep my weapon smiths and focus on tools, and if neither is of importance I sleep 1 weapon smith and the 1 tool maker. All three of these options provide me with a direct balance to copper bar usage from the 2 level 2 smelters so I only require 1 level 2 copper mine.
Buildings:
Fir Cutters: 6 x level 2, 1 X level 3
Fir Foresters: 4 x level 1, 8 x level 2
Fir Sawmills: 2 x level 1, 2 x level 2
Stone Masons: 1 x level 1, 4 x level 2
Fishers: 1 x level 1, 2 x level 2
Copper Mine: 1 x level 2
Coal Cooking plants: 2 x level 1, 3 x level 2
Copper Smelt: 2 x level 2
Tool Maker: 2 x level 2
Brewery: 2 x level 2
Farm: 1 x level 1, 8 x level 2
Bronze Smiths: 2 x level 2
Mills:2 x level 2
Bakery: 1 x level 2
Bowmaker: 1 x level 1
Hardwood Cutter: 5 x level 1, 1 x level 2
Hardwood Forester: 7 x level 1, 2x level 2
Hardwood Sawmill: 3x level 1, 4 x level 2
Marble Mason: 4 x level 2
Looking only at resources that are used within production chains: The estimated resource balances are with out buffs:
Fir log usage: ~0 net
Fir Log Replenishment: ~ -0.8 (example of the estimation places planting at a negative but is in fact observed as near equal from visual tree reduction)
Hardwood Log usage:~ +0.75
Hardwood Replenishment:~ +0.1667
Coal Usage: ~0
Copper Ore: ~0
Copper Bar: Under restricted 3 scenarios mentioned above = ~0, if all tool makers and weapon smiths active ~ -4
Water Usage: ~0 (only 8 wells required though 2 extra present as decoration)
Wheat Usage: ~ +0.5
Flour Usage: ~0
Last edited by Silvanoshei; 07-31-11 at 03:14 pm.
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Noble
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