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Thread: Beginner Pro Tips

  1. #141
    Guest
    Join Date
    Jul 2011
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    Demacia Tips:

    - Thinks ahead and planning ahead. Using road to map out the future structure of your village.
    - In your Army, Recruits shall be the backbone up to level 22+. Don't abandon the way of a recruit !!
    - A settler take 15 mins to move in. Make sure u have enough space for long leaves.
    - Store house is a good option to reduce traveling time and improve your eco.
    - More friends = more benefits.

  2. #142
    Soldier
    Join Date
    Jul 2011
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    59
    PRO TIPS
    - Did you end up without building licenses? Upgrade the buildings (production increased by 100%) and delete another of the same kind. Just develope them in a way that doesn't disrupt the production chain....so...remember that the upgraded buildings rewuire 100% more of material imputs too!

  3. #143
    Recruit
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    Jul 2011
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    4
    PRO TIP
    - upgrading the basic residence it NOT good economic sense. Upgrade costs 120 Hardwood and 100 Marble, which holds 20 setters. At level 19 you get access to the Noble Residence at a cost of 105 Hardwood and 35 Marble which holds 30 settlers.

  4. #144
    Recruit
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    Jul 2011
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    Atlanta
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    Although streets don't have a function, they are useful for gridding your area and grouping similar buildings.

  5. #145
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    Attacking bandit camps is a valuable source of all kinds of resources, even the amount of settlers (sometimes defeating a camp gives you extra settlers). If you decide to destroy the main camp of quadrant without defeating other camps there, they may disappear, but you won't get the loot that's available if you do them one by one. A good strategy would be to build at least two bowmakers and weaponsmiths early on, upgrade a coal burning plant first and build another one next to it, because smiths use these resources a lot. Then you can build a Branch Office and trade the loot there for other types of resources, speeding up your production for all areas on the map. Fisheries work even if your fish stock is 0 next to them, as long as there are other fish resources on the area map within reasonable distance, so there is no point upgrading them. Save tools and have an extra well somewhere instead of upgrading your first well: water runs out fast and the amount of deposits you get back is worthless compared to 50 tools. It is better to wait few hours for extra settlers than get those that are offered in Production Office: resources are not worth it. Initially you get some blue diamonds: the best choice is to use them on resources, especially the offer with 9 diamonds + extra wood/stone for two types of resources and 35 diamonds for 2000 lady(?)fish. Why? Because initial generous offers of free diamonds expire as you move on in the game. When you run out of diamonds, post a valuable info block on this forum and maybe you'll get 50 more blue diamonds (not sure about that part of tip yet)
    Last edited by bukvuk; 07-31-11 at 08:39 pm.

  6. #146
    Recruit
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    Jul 2011
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    Pro Tip: If you want to remove stumps, build foresters.

  7. #147
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    Montreal, QC
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    PRO TIP:
    Dont ask some one to "Buff your Hard Wood" while your girl friend is sitting besides you. She might not understand what you meant.

  8. #148
    Soldier Bloodmoon's Avatar
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    Jul 2011
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    Make sure to check the size of the bandit camps before attacking them and make sure your force is much larger than the size of the bandit camp, because you will take heavy losses.
    "Even old wolfmen fear the Bloodmoon, beware the Bloodmoon."

  9. #149
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    Don't upgrade residence, wait until you get noble residence, they are cheaper and contain more people (30 vs 20 for upgraded residence)

  10. #150
    Settler Wallstreet's Avatar
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    Jul 2011
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    this may be a bit more advanced but still good to know from the start so you can plan accordingly, anways... *takes deep breath*

    1st of all I'd like to share my belief that the top 3 most important buildings to have up and running once you have base production buildings in place (ie masons, fir wood structures, toolmakers) are fishers, bakerys, and marble masons(once you can explore deposits for them at level 17).

    Simply put, the game was designed to be interactive and socialize by having friends, hence why when you buff a friend it lasts 50% longer. That said its obvious to me that buffing is very important and therefore(sausages for baskets which I'm not that far yet) fishers and bakeries are essential to get running smoothly as soon as you can to make bread and swap buffs with friends to get double production on key production buildings or any that seem to be running low. The thing to keep in mind is that you need several other buildings to keep your bakery running smoothly for bread. Farms and wheat fields for them to harvest, millers, and wells for water. I won't go in depth at this time for smooth rates for the sake of it possibly being somehwere in the forum already.

    Marble is needed to do any upgrades on buildings other than mines(which have to be rebuilt anyways when a deposit runs dry) and so if you can optimize making buffs and marble production once you are able to(starting level 17) you will keep a healthy amount of resources at all times. I'm sure some may try to argue against what has been said so far, but a good supply of resources is what we all desire and these 3 buildings all affect that directly and in very important ways.

    2 things I will share in depth that I've personally done altho I normally would not put a fisher near a storage facility, is in Sector 2(north of starting sector) there is a fish pool thats perfect for a fisher and also making a store house not far from it to utilize all that precious wood and speed up production times for any wood buildings you make there as well as the fisher.

    I have already leveled my fisher to level 2 there and have friends buff it consistently so I can make even more buffs and reduce my total number of fishers to free up more building licenses. Hence why in the 4th sector(north east of starting sector and can't attain until level 18) I put a storehouse right next to my marble masons to optimize marble production and noticed a fish pool there as well so I made a level 2 fisher there too.

    Lastly I will explain my thoughts on cutters at this point as so far I can only do fir wood and hardwood which is denoted on the map by darker green trees(fir woods) and lighter green trees(hardwoods). When you click on a cutter or forestor you can even zoom in and scroll map to see where that type of wood is more abundant as it shows numbers. As hardwood has become more important and fir wood has become less so, I have decided to randomly place fir wood cutters in high density fir wood areas and I let them flatten the area of trees then I demo them and build a forestor to regrow them again, then repeat the process. My reasoning for this is its still utilizing the wood, it frees up licenses, and its very cheap to make the buildings for fir woods anyways so not much loss for resources to just demo and rebuild as needed.
    Honey Badger

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