Reply to Thread
Page 2 of 22 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 216

Thread: Beginner Pro Tips

  1. #11
    Soldier
    Join Date
    Jul 2011
    Posts
    77
    ProTip: If there is no clouded land area to left, right, above, or below one of the blue border sections on your map, send your explorer after treasure as he can't explore map sections anymore.

  2. #12
    Recruit
    Join Date
    Jul 2011
    Posts
    11
    Pro Tip: Upgrade your copper smelter and not your toolmaker like me... I'm such a tool

    Also when you click on details of a building you see the time to destination to gather the resource and the time to get to the storehouse, the lower both numbers are the faster you get new resources.

    To add to Daenerys, your explorer can start searching for Treasures after he's discovered the adjacent zone.

  3. #13
    Recruit
    Join Date
    Jul 2011
    Posts
    11
    Noob Tip: Make sure you don't run out of tools until you have the ability to build the toolmaker.

  4. #14
    Guest
    Join Date
    Jul 2011
    Posts
    22
    TIP: Don't use all your tools on building until you get your first Toolmaker otherwise you will end up with 0 tools and my guess would be, won't be able to complete any building tasks.

    TIP: Build buildings close to your resource spot to minimize traveling distance of your settlers, improvement to economy

  5. #15
    Recruit
    Join Date
    Jul 2011
    Posts
    11
    Attack a camp with only 3 Bandits for your first attack, stay away from Camp leaders.

  6. #16
    Recruit
    Join Date
    Jul 2011
    Posts
    2
    To effectively maximize space, build buildings close together don't spread them all over that map.

  7. #17
    Recruit
    Join Date
    Jul 2011
    Posts
    1
    Extreme Pro Tip:
    Apparently foresters like to visit the brew house on their way to planting seeds for trees, so anticipate building 3 foresters to 2 wood cutters at least to keep your forests from quickly becoming barren wastelands.

    In the early levels, fish will be plentiful, so keep creating those buffs as you can! When you have them, apply them to your masons and other produce buildings to keep up with the demands of building new quest buildings.

  8. #18
    Settler
    Join Date
    Jul 2011
    Posts
    118
    build what you need 1st - Tutorial Quest - and add up building according to need - to level up quick


    * DO NOT like build up more than 1 resident, just to end up with idle settlers -

  9. #19
    Settler
    Join Date
    Jul 2011
    Posts
    118
    Quote Originally Posted by Orthodox_Monk View Post
    Dont build too many foresters, they will plant trees everywhere and saturate your contruction areas...
    --> does that mean the trees will grow in the place where u were able to build - thus making decrease the land that can be use to build building?

  10. #20
    Recruit
    Join Date
    Jul 2011
    Posts
    6
    Check your storehouse often! If you are getting to store more of a raw material than you can use, build some extra production facilities. A good formula is to have approximately two production facilities for every raw material producer. This multiplies if you have multiple production facilities using the same resource. IE:

    1 Wood Cutter
    2 Saw mills

    OR

    1 Wood Cutter
    1 Coking Plant
    1 Sawmill

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts