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Thread: Beginner Pro Tips

  1. #41
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    PRO TIP: When attacking a camp make sure your general does not travel inside a red box (when you click on an enemy camp) if you do your General will attack that city on route to his destination.

    Feature request: please add the aggro zones when selecting attack path for a general some of us have lost entire days because of this!

  2. #42
    Guest Tapewormz's Avatar
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    Pro Tip: Your settlers will continue to produce goods while you are offline. Make sure you have adequate storage for these goods. Remember to build and upgrade Storehouses.
    Last edited by Tapewormz; 07-21-11 at 03:29 pm.

  3. #43
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    Do Not Buff Your Fishers with Fish Plate!!!!! This is a myth and if you buff your fishers with fish plates, all you do is depleting your fishing pools with no benefits. Ok, here goes...
    Fact #1: It takes 10 fish to produce a fish plate.
    Fact #2: It takes 3 minutes for your fisher to catch 1 fish (I'm being generous here and not count travel time)
    Fact #3: The fish plate buff last 30 minutes.

    So, without the buff, your fisher produce 10 fish every 30 minutes, which is 1 fish plate. With the buff, your fisher produce 20 fish every 30 minutes, which is 2 fish plates. BUT YOU USED THAT EXTRA FISH PLATE ON YOUR FISHER ALREADY SO WHAT HAVE YOU GAINED? Nothing. You just depleted your pools for nothing! If you're now taking travel time into consideration, you're actually losing resources!
    Last edited by ALLCAPSNOSPACES; 07-21-11 at 03:27 pm.

  4. #44
    Guest Tapewormz's Avatar
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    PRO TIP: Once stored, goods become globally accessible through any Storehouse.

  5. #45
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    Pro Tip:

    It's tough to take into account traveling distance, so build your economy chain from the most basic out to the most advanced away from your store houses. Here's an example:

    STORE HOUR => COKING PLANT => SMELTER => TOOL MAKER

    Building your chain in that order ensures that you can follow the economy rations and not find yourself losing time due to lack of supply. It's also the best way to deal with estimating the transportation segment of the final production time.

    The only time where you it's better not to follow this is if your storehouse is in an open clearing. Then, putting the buildings directly around the store house allows for the same transportation time.

  6. #46
    Guest Tapewormz's Avatar
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    PRO TIP: Need insight on remaining resource levels? Click on the appropriate structure. (ie. Clicking on a copper mine will show you how much copper ore remain)

  7. #47
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    DO NOT buff your Fisher's UNLESS they are upgraded. In a perfect world, with a storehouse 1 pixel away from your Fisher and your Fisher right up against a fishing spot, you will make about 17 fish per hour.

    UN BUFFED : 17.5 Fish per Hour
    BUFFED: 17.5X2 = 35 Fish per Hour

    Now lets do the math. It's costing you 20 fish per hour to make the fish plates to sustain the double buff for one hour. 35-20 = 15.

    SO NET FISH PROFIT:

    UNBUFFED: 17.5
    BUFFED: 15


    Don't buff your fishers. This is also in the perfect situation...a more accurate situation will net you -4 or so fish per cycle, or 8 per hour. Once you ugprade your fisher it may become worth it but at level 1,

    DONT BUFF YOUR FISHERS!

  8. #48
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    When you upgrade buildings, start at the bottom of the production chain...copper mine before copper smelter...etc

  9. #49
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    Keep in mind some resources are shared amongst different workyards, if production of one resource appears slow, considering resting the other workyards sharing the same resource.

  10. #50
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    Pro Tip: Once you deplete your stone mine, destroy it and do another stone search. Your geologist should find the stone mine at the same spot and replenish.

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