Reply to Thread
Page 8 of 22 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 216

Thread: Beginner Pro Tips

  1. #71
    Recruit
    Join Date
    Jul 2011
    Posts
    7
    Read the Forums! The more experienced players comments can help you go a long way.
    Also
    Dont be afraid to ask others for help! The chat box will be your greatest friend, not to mention help you find new ones!

  2. #72
    Recruit
    Join Date
    Jul 2011
    Location
    Montreal, QC
    Posts
    43
    Here is basic info on your recruits and bowman
    Unit. LP. Max Damage Min Damage Avg. Damage Hit EP
    Recruit 40 30 15 27 80% 2
    Bowman 5 10 5 9 80% 8
    LP (life points) - The hit points the unit.
    Min / Max Damage - The damage that causes the unit enemy units (depending on chance; see chance to hit).
    Hit - The probability for maximum damage. Otherwise, the unit is aimed at only minimum damage.
    EP (experience points) - The experience points you receive for a slain enemy unit of this type.

    ***This info was take from the German Wiki fir this game, and translated using Google Translate.
    http://www.siedlertools.de/wiki/Kampfsystem
    Last edited by chefsami; 07-23-11 at 04:04 pm. Reason: To give credit to original crreator

  3. #73
    Recruit
    Join Date
    Jul 2011
    Posts
    4
    Don't let your general anywhere near a bandit camp that is too big for your army. Generals are suicidal.

  4. #74
    Guest
    Join Date
    Jul 2011
    Posts
    9
    World
    Zeus
    to see how many stones, wood, or any other material is left in an area, zoom in. keep that in mind when placing buildings.

  5. #75
    Guest Tapewormz's Avatar
    Join Date
    Jul 2011
    Location
    Canada
    Posts
    161
    Pro Tip: Use arrow keys to move the camera when placing buildings.

  6. #76
    Recruit
    Join Date
    Jul 2011
    Location
    Phoenix, AZ
    Posts
    8
    Make and use buffs often while keeping production close to your storehouses.

  7. #77
    Guest Marius's Avatar
    Join Date
    Jul 2011
    Location
    KS
    Posts
    28
    Finding out what your friend needs before you start buffing structures would be nice. Otherwise you can hurt him/her on resources/planning for the future.

  8. #78
    Recruit
    Join Date
    Jul 2011
    Posts
    5
    Before a wheat field becomes exhausted, tear it down to recover some resources. Or, if your wheat field is low and you will be offline for a considerable amount of time, build another wheat field nearby.

  9. #79
    Recruit
    Join Date
    Jul 2011
    Posts
    1
    When starting up your military don't be afraid to visit your provision house and use those fish for production buffs. Place them on your cooper mines first, then cooper smelters, and then on your bronze weaponsmith, in that order, to maximize your buff and to increase the production of weapons for your initial troops. And don't forget to brew that beer, Keep and eye on it you may have to do the same for your farms and brewerys.

  10. #80
    Recruit
    Join Date
    Jul 2011
    Location
    Ottawa, ON. Canada
    Posts
    5
    Okay first I just want to say I have been playing this game on the German server for the last 4 months. And since I didn't speak German I received a lot of help from other players. So If this plays the same then there has been some info that is not quite accurate.

    #1 first all resources are taken from or too the warehouses. So a forester takes the wood he chops down to the nearest warehouse and a lumber mill takes the wood from the closest warehouse. This means you can have two warehouses on each side of the island and the resource dropped in one is instantly available to the other to be taken out and sent to the lumber mill. So you don't need to build a lumber mill next to a wood cutter instead you need to build a wood cutter near a warehouse and the sawmill near a warehouse and not necessary the same warehouse.

    In short all resources have to travel to a warehouse before it goes to the next building ex:

    woodcutter --> warehouse --> sawmill --> warehouse
    woodcutter --> warehouse --> coal maker --> warehouse --> bronze smelter --> warehouse --> sword maker

    So you can build your buildings anywhere you want as long as it is near a warehouse. (exception resource gathers do need to be near it's resource and hopefully close to a warehouse too. Fishing huts, wood cutters, miners, hunters)

    #2
    Expired mines, wells and fields do not need to be destroyed, for mines just have the geologists search for the same resource and it will deleted the collapsed mine and replace it with the same resource icon so you can rebuild over that spot. For stones and marble the geologist will replace the expired mine. (Note: this works when you have found all the available mines as there are only so many mines per area).

    As for fields and wells just build the new one right over top of the expired one.

    #3
    Foresters will only plant trees in the designated places, so no worry about them taking over building spots, even if you deplete all the trees you can't build there as it is reserved for new trees you may plant.

    Okay so when planning your town try and place one warehouse in a strategic place and you can group your buildings around the warehouse so the resources are transferred quickly to each building. Think of all warehouses as just one warehouse and resources taken to one are instantly accessible by the others.

    I hope this helps everyone out.

    IGN: CC-Slider
    Last edited by CC-Slider; 07-24-11 at 09:42 am.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts