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Tip1 Housing should be built as far away from warehouses as possible. Save the spots close to warehouse for resource buildings.
Tip2 When you are online use fish plates instead of the better buffs as they use less materials. Save your higher food buffs for when you are going to be offline. I recommend at least 2 fishers to gather fish. Use the plates on weapon smiths and bower makers constantly and other resources as needed.
Tip3 Use roads to plan your settlements buildings. Keeping in mind that you want as many production buildings by your warehouse as possible.
Tip4 Instead of trying to keep all the math of ratios in your head simply look at what resources you have write them down. Wait 30 minutes. Look at them again and resources that have decreased need more buildings. Ones that increase are good. For wood cutters, if the trees become stumps make foresters until they start becoming trees again.
Last edited by Afetogbo; 07-24-11 at 03:11 pm.
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There is no reason to have a lot of wheatfields; just build multiple farms around one wheatfield, and when it depletes build on top of it. Although, if you feel that your wheatfield will deplete while you are offline, build another ahead of time to keep your farmers from being idle too long.
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* build branch office as soon as possible if you want to trade 
note: need BOTH players to have BO to be able to trade
Last edited by captnemo; 07-24-11 at 09:57 pm.
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Pro tip: Observation and tip, shaving time off transport to storehouse. Entrance to storehouse is on southside, keep gathers to north and builders to south. Just seconds in transport but every second counts!
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Mayor
Place your garrison in a way that allows you to go right at the camp you want. If you place it in the north sector first, like I did, your general will cross bandit camps that you have no intention of fighting. So keep it in the starting sector first. Kill camps in sector to your east. then move it to that sector and start on camps north of you.
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Mayor
Follow the tutorial to the letter. You will avoid a lot of mistakes that could come back to haunt you later.
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When attacking into multiple overlapping camps, attack the one closest to your camp. Your army will return back to camp after the battle without engaging the other camp. If your general does not return back, use the retreat command before you engage the next camp.
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Settler
Pro Tip: While roads don't give any benefit currently, building them anyways will make your sectors look pretty!
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Pro tips:
1- A very good ratio for your 1st army of recruits to defeat the badits is 2:1 (2 recruits per bandit). Explanation: the soldiers take lots of time to be recruited so you MUST keep the losses as low as possible in order to loose as few resources as possible to replanish the ranks. With the ratio above you will loose a few soldiers per battle.
2 - The more the archers the better. They won't be attacked from the enemy until your recruits will be all dead. The optimual ratio is 1 archer per recruit you have. If you follow the rules it's not that hard to achieve.
3 - Select good friends and help each other alot! THe buffs have an increase of efficiency of the 50% when used on a friend's building so help others and let the others help you...you'll both win.
4 - Keep a look on your population amount quite often. It might reach the max and you would have to wait alot until you'll be able to increase it since it takes quite a bit of resources to build new residences (especially at the beginning) and you will have to wait 15 minsto increase the population by one ! So...plan alot and be sure to have enough population free space in order to make the time you're offline (night?) useful for a steady growth.
5 - Place the foresters very close to the trees. Better a forester very close than a cutter 2 spaces away from the tees. This way you won't deal with areas filled with tree stumps only.
6 - This is a game!!!!!!!!!! Think about having pure fun only!!!!!!!!!!!!!!!!!!!!!!
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Pro tips:
1. Watch your storage limit - don't build too many Fir Wood Sawmill and or Mason.
You might need a lot of Fir Wood Planks and Stones at the beginning. Although, if you build too many Fir Wood Sawmill and Mason to speed up Planks and Stones productions, at level 16 your Planks and Stones will be overlapping, exceed your storage limit.
2. After completed series of Tutorials, you will be rewarded some gems. You might save those gems to trade for Noble Residence Deed. One Nobel Residence Deed will give you room for 30 residences/population. One Noble Residence equals to three Residence House, this will save you some building licenses.
Last edited by metalwind; 07-25-11 at 01:24 pm.
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