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Thread: Suggestions

  1. #1
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    Suggestions

    It would be nice to have the icon of an eye appear on your screen, representing those visiting your world

  2. #2
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    Nevermind...the option exists...only its the icon of a player...lol

  3. #3
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    id kind of like to be able to pick which resources i can track on the bar on top of the screen. right now im mostly worried about fish, wood and stone but i know my wants and needs will depend on my advancement.

  4. #4
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    skavin: thats an excellent suggestion, I support it!

  5. #5
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    we have a buff.. for 2X output.... make another buff that is harder to get for 2X speed production

  6. #6
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    Zeus
    I have a suggestion. I think we should have an option to choose where we want our resources to go first, that way we don't have to stop production on something for our resources to go where we need it to. Right now there does not seem any order on where resources actually go to that I can tell.

  7. #7
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    Hey Darkness,

    That's a really great idea. Something similar to this is in development. It would be a screen that allows you to see all resource flows. What would be cool is the ability to divert resources to specific goods production.

    We'll keep this in mind and let the developers know!

  8. #8
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    I was looking for something like a resource chart, to get an idea of whether I am accumulating or short on resources over time. It would be nice.

  9. #9
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    Quote Originally Posted by skavin View Post
    id kind of like to be able to pick which resources i can track on the bar on top of the screen.
    I agree, maybe have the major resources at the top, and the when scrolled over, a drop down list of all the same resource types for that category are listed.

  10. #10
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    Here's some feedback of mine, with more to come as I keep playing.

    - timers should continue counting down when cursor pops up progress window.
    - resource amount should be in front of symbols, not behind.
    - refresh needs to be quicker after completed objective, as does things like level gain.
    - arrow indicators for tutorials are sporadic, consistency is needed throughout (hold our hands until we're comfortable).
    - unless resources regenerate, remove pictogram when depleted.
    - return home button should be more clearly indicated.
    - when placing a new production building, a production time indicator should be shown over the current location, so the player can strategize building placement for maximum efficiency.
    - should be an onscreen tab for specialists when performing tasks, and show the specialists themselves out working.
    - build percentage for buildings should become right away, not after timer goes below 1 minute. Only happens with certain buildings.
    - building descriptions need reworking, simple and direct; most are just confusing to read.
    - friends levels should refresh in-game when they've leveled up.
    - when a workyard is buffed, there should be an indicator for how much time is left on the buff.
    - when scrolling over resources at the top bar, a current and maximum window should pop-up.
    - one food buff effect says Output x2, while another says Output is doubled. There should be consistency there.

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