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Thread: Suggestions

  1. #11
    Recruit
    Join Date
    Jul 2011
    Posts
    4
    Some suggestions:
    - Option to display current progress of the job on top of the building.
    - Display missing resources over the building instead of having to click it.
    - Display resources left (I believe this was mentioned above).
    - Ability to clear a forest area for buildings.
    - Option to display grid surface - makes it easier to see where we can and cannot place buildings.
    - Possibly a world trade center to buy and sell resources.

  2. #12
    Recruit
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    Jul 2011
    Location
    Chicago
    Posts
    10
    World
    Zeus
    Buildings total amount chart, something to that effect. Amount of each type of buildings in each seperate sectoer.

  3. #13
    Mayor Wimpy's Avatar
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    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    Make the News more helpfull. When on line the news is posted as it happens. Any news that happens when off line is not available when coming back on line. It is lost. The results of the geologist's search for example. What occurs when off line can be rather important. This doesn't sound like a very complicated thing to change/improve.

  4. #14
    Recruit
    Join Date
    Jul 2011
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    37
    There should be a confirmation requested when an item is clicked that costs gems. I accidentally clicked an item in the recruitment box, and several of my gems got used without my intent.

  5. #15
    Recruit
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    Jul 2011
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    7
    I think this game needs an in-game notepad. This would let players keep track on what theyre trying to build, who their enemies are when pvp comes out, and other useful stuff. Currently I keep notepad going that has a count of all my buildings, and how many mines of what level I should have when I login. If my lvl 2 copper mine among others collapses when I'm sleeping and I have to build more than 3 buildings, things can get lost. It's easier to have a note that says "Must have 2 lvl 2 copper mines". This game is very similar to ikariam. You all should play that and compare.

  6. #16
    Guest
    Join Date
    Jul 2011
    Posts
    5
    Whenever your Geologist discovers a resource or fails to; a mail should be sent. More then once i've sent him to discover something then log off, only to log on later and not be able to find the said resource due to the fact i have too many of them.

  7. #17
    Recruit adolia's Avatar
    Join Date
    Jul 2011
    Location
    Sioux Falls, SD
    Posts
    48
    I have some suggestions to improve the game. If i have repeated a previous suggestion it is to support my vote for it!

    Allow area selection for the Geologist so that he doesn't find resources in an area you do not want to mine for them.
    When upgrading a residence or a warehouse show the amount that will be added when upgraded
    Add to the tutorial something about treasure hunting. I think many people miss out on using this early in the game since it is not covered in the tutorial.
    Instead of having to delete a building have a "moving cost" that is half of the build cost so you can reorganize buildings. very beneficial on upgraded buildings.
    Have a pop up window or a mail to warn you when you are getting low on a resource. Have it optional on each building. (ex: have below 50 flour, get warning)
    When you demolish a building you should get back a portion of the used resources.
    A chat tab that shows chat from all channels so when your whispering you do not miss other things going on.
    Allow trained troups to be released back into population and give back a portion of the resources used to train them.
    Add buffs and troops to the trade window options.
    There should be a fee for offering up a trade to the public to discourage people from making outrageous trades. Private trades should remain the same.
    Allow more than one trade per player and let us set the time up to an hour.
    Be able to search/sort in the trade window. Right now it is fine, but with a full server it would be insane!

  8. #18
    Recruit Morwyn_y_Ser's Avatar
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    Jul 2011
    Location
    Montana
    Posts
    10
    I suggest that the Geologist tells you when you first send him out to look for a resource that you all ready have too many of that 'type', rather than wasting 30-60 min. looking for something he's never going to find. Several times I have been burned by this; waiting for him to find a resource which is nearly depleted just to have him show up 30 min. later with the notice "The Geologist was unable to find a deposit as you already have too many resources of this type." This is very frustrating. I think either the resource limit needs to be removed (if I want my Geologist to find 50 stone deposits then I shouldn't be limited to 5 or whatever), or the notice needs to pop up right away so I can have him search for something else or so I can tear down a deposit I don't need and have him search again. I don't know about any one else, but if I start to feel like a game is wasting my time, I give up and do something else.

  9. #19
    Recruit
    Join Date
    Jul 2011
    Posts
    37
    I still think that we should have waypoints for the troops. If I don't want to attack a medium bandit to attack an easy bandit in another sector, I should be able to guide the general's path.

  10. #20
    Recruit
    Join Date
    Jul 2011
    Location
    Florida
    Posts
    5
    A way to cancel an upgrade on a building. I accidentally hit the upgrade button instead of the stop production and now I'm out of 300 gold and whatever the resources were for it. :/ I demolished my building in hopes that would fix it but of course it didn't.

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