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Thread: Suggestions

  1. #21
    Recruit
    Join Date
    Jul 2011
    Posts
    6
    A Que for your geologists would be great since the game isn't really made to sit in front of for hours at a time.

  2. #22
    Recruit
    Join Date
    Jul 2011
    Posts
    37
    It's stupid to have most troops attack the strongest bandit first. No general would be that stupid. The player should have some option as to attack strategy. It's not worth playing this game otherwise.

  3. #23
    Recruit
    Join Date
    Sep 2011
    Posts
    3
    Does the game seem a little to slow? Takes forever to do anything? Seems slower than any other games I have played.....

  4. #24
    Recruit
    Join Date
    Sep 2011
    Posts
    3
    Also, in the event you have to clear a exhausted wheat field you should get something back. It would only be fair if you built something, you tear it down after use, you were able to find some material of use... And the Calvary? hit points and damage.. thats a joke. In history, any calvary was feared to come across in battle. If anything I would suggest more hp and hit points or adding a heavy cav to the options. Where the game is set still in a midevil time set (wearing armor) the cav was usually a knight leading a horde of up armored and shielded barrier of steel, clashing through your lines, ripping your flanks... those ... you get my point..

  5. #25
    Settler
    Join Date
    Oct 2011
    Posts
    174
    Waypoints for generals, so they can move around.

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