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Thread: Production Chains (Ratios)

  1. #71
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    there is nothing worse than being the new guys well now it just so happens that i am the new guy to the clan

  2. #72
    Soldier dogetty's Avatar
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    will use this like a Bible

  3. #73
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    Quote Originally Posted by BB_Arad1 View Post
    By popular demand!

    Production chains




    Foresters - Woodcutters - Sawmills (Fir wood planks)
    3 - 2 - 4

    Foresters - Woodcutters - Coking plants (Coal)
    3 - 2 - 2

    Foresters - Woodcutters - Bowmakers (Bows)
    3 - 2 - 2

    Foresters - Woodcutters - Sawmills (Hardwood planks)
    3 - 2 - 4

    Foresters - Woodcutters - Bowmakers (Longbows)
    12 - 8 - 3

    Mines/Coking plants/Coal mines - Smelters - Forges (Tools)
    1/1/0.5 - 2 - 2

    Mines/Coking plants/Coal mines - Smelters - Forges (Bronze swords)
    1/3/1.5 - 2 - 2

    Mines/Coking plants/Coal mines - Smelters - Forges (Iron swords)
    4/5/2.5 - 2 - 1

    Mines/Coking plants/Coal mines – Iron smelters – Steel smelters - Forges (Steel swords)
    4/6.5/3.25 - 2 - 1 - 1

    Mines/Coking plants/Coal mines - Smelters - Forges (Coins)
    4/4/2 - 2 - 1

    Farms/Wells - Stables (Horses)
    4/2 - 1

    Farms/Wells - Brewers (Beer)
    2/1 - 1

    Farms/Wells - Mills - Bakers (Bread)
    4/2 - 2 - 1

    Hunters - Butchers (Sausages)
    2 - 1
    This really needs to be updated to include some of the newer buildings such as Deerstalkers & Gold Tower.
    I am [IW] Ezequel Sarkar

    I am currently in Immortal Warriors.
    I currently ranked Unsullied.

    Playing since October 2011 in Zeus Server.

  4. #74
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    I just started. how do I get the perfect pinewood chain . I need o pinewood deposits and 360 production per 12 hours.

  5. #75
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    Is that guy really asking for a guide on how to supply a gold tower with wheat?

  6. #76
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    Foresters - Woodcutters - Sawmills (Fir wood planks)
    3 - 2 - 4
    Foresters - Woodcutters - Coking plants (Coal)
    3 - 2 - 2

    Following the above ratio I have 9 Foresters, 6 Cutters, 8 Sawmills and 2 Coking plants, all level 2. And I end up with -308 Pinewood. Doesn't make any sense, no other buildings/chains are involved, all relevant buildings are around Storehouses...

  7. #77
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    It would be nice if all the mines were set up like the stone mines,
    so when the resource is depleted you just move the mason/mines to a new deposit site.
    I understand its more challenging this way, that being said, the limited buildings are challenging enough,
    especially since I totally over built from the start. # harsh lesson learned/ still recovering LOL

  8. #78
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    Quote Originally Posted by ladyknox View Post
    It would be nice if all the mines were set up like the stone mines,
    so when the resource is depleted you just move the mason/mines to a new deposit site.
    I understand its more challenging this way, that being said, the limited buildings are challenging enough,
    especially since I totally over built from the start. # harsh lesson learned/ still recovering LOL
    no need to move masons just keep sending out geos to find the depos. since all depos show up in the same spot excet the 3 that move around a little the only thing you should need to rebuild are mines. and unless it's a gold mine depo refills aren't worth it. just keep sending out you geos they will get you through the game.

  9. #79
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    Are these ratios all based of the buildings being upgraded to the highest level?

  10. #80
    Mayor Perwyn's Avatar
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    These ratios work for level 1 buildings. They continue to work at all levels, provided you upgrade all of them within a group evenly/equally when you do upgrades.

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