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List of bugs I've found
Invite page not formatted correctly in Firefox
"Welcome to Beta" page not formatted correctly and forces user to scroll down to see entire page
On the "Welcome to Beta" page I had to click the Play Now button which took me to an intermediate screen that said if I had a Beta key I should click another link. Then I clicked that link which took me to the previous page. So I clicked Play Now again. Then I could play. Note that this happened while I left the web page open overnight so it might have been a cookie timeout
Mute button does not work
Rename Fisher to Fisherman
Tutorial: When instructing user to create Fish Plate tell them to look on the "Buffs" tab in the Provision House
It's not clear why you cannot upgrade workyards at the beginning of the game. There should be an explanation.
Include in tutorial how to scroll around the map
Received session timeout. No game like this should timeout within an hour
After session timeout was redirected to a 403 error page (http://w01bb01.castleempireonline.com/)
When producing fish plates the UI is slow to update. It makes it difficult to quickly queue up new production of fish plates
When producing fish plates it would be nice to easily be able to see how much fish is available in storage to produce new fish plates
On my Mason pop-up it says that my explorer found a map fragment. And then there's more text, however, the text is cut-off. This text doesn't seem like it belongs on the Mason page. Also, I don't have any map fragments.
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Soldier
Hey Herbert. This is awesome information. Thank you!
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Follow-up: Mute controls do work; I just naturally pushed the speaker icon and expected it to mute all sound. It didn't. I didn't realize there were two mute buttons. Maybe a little too much control.
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More bugs:
• Wheatfield pop up says the field can be harvested for corn
• Ordered general to attack on bandit camp but instead he attacked the closest camp instead; camp he attacked was actually on the edge of an unrevealed sector. General then automatically proceeded to attack the first camp that I targeted
Received duplicate notifications when general was wounded
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Soldier
Hey Herbert. The second bullet is not a bug.
If a general is on the way to a location and runs through the "red zone" of an enemy bandit camp, he will automatically fight that camp. This means that as bandit camps become more dense, you must make a strategic decision on how to attack, so that you do not find yourself outmatched by unexpected encounters.
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Here a few bugs I've found to start:
- forester build icon and production cycle in details section should show sapling to tree, not tree to timber.
- the stone symbol remains onscreen, even when the mason is not highlighted, yet other resources disappear. Reason?
- if visiting a friend while building progress is shown in top right, progress tab goes fuzzy, then disappears when returned home.
- report window blocks information on the top bar. Perhaps have it located in the center, just below the top bar.
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Thanks BB_Arad1. Would have been good information to know as part of the tutorial. Lost two armies because of it so far.
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Built a tool belt and it just disappeared- the resources came back as if nothing had happened.
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that is good good good information
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