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Thread: List of bugs I've found

  1. #1
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    List of bugs I've found

    • Invite page not formatted correctly in Firefox
    • "Welcome to Beta" page not formatted correctly and forces user to scroll down to see entire page
    • On the "Welcome to Beta" page I had to click the Play Now button which took me to an intermediate screen that said if I had a Beta key I should click another link. Then I clicked that link which took me to the previous page. So I clicked Play Now again. Then I could play. Note that this happened while I left the web page open overnight so it might have been a cookie timeout
    • Mute button does not work
    • Rename Fisher to Fisherman
    • Tutorial: When instructing user to create Fish Plate tell them to look on the "Buffs" tab in the Provision House
    • It's not clear why you cannot upgrade workyards at the beginning of the game. There should be an explanation.
    • Include in tutorial how to scroll around the map
    • Received session timeout. No game like this should timeout within an hour
    • After session timeout was redirected to a 403 error page (http://w01bb01.castleempireonline.com/)
    • When producing fish plates the UI is slow to update. It makes it difficult to quickly queue up new production of fish plates
    • When producing fish plates it would be nice to easily be able to see how much fish is available in storage to produce new fish plates

    On my Mason pop-up it says that my explorer found a map fragment. And then there's more text, however, the text is cut-off. This text doesn't seem like it belongs on the Mason page. Also, I don't have any map fragments.

  2. #2
    Soldier BB_Arad1's Avatar
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    Hey Herbert. This is awesome information. Thank you!

  3. #3
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    Follow-up: Mute controls do work; I just naturally pushed the speaker icon and expected it to mute all sound. It didn't. I didn't realize there were two mute buttons. Maybe a little too much control.

  4. #4
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    More bugs:

    • Wheatfield pop up says the field can be harvested for corn
    • Ordered general to attack on bandit camp but instead he attacked the closest camp instead; camp he attacked was actually on the edge of an unrevealed sector. General then automatically proceeded to attack the first camp that I targeted

    Received duplicate notifications when general was wounded

  5. #5
    Soldier BB_Arad1's Avatar
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    Hey Herbert. The second bullet is not a bug.

    If a general is on the way to a location and runs through the "red zone" of an enemy bandit camp, he will automatically fight that camp. This means that as bandit camps become more dense, you must make a strategic decision on how to attack, so that you do not find yourself outmatched by unexpected encounters.

  6. #6
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    Here a few bugs I've found to start:

    - forester build icon and production cycle in details section should show sapling to tree, not tree to timber.
    - the stone symbol remains onscreen, even when the mason is not highlighted, yet other resources disappear. Reason?
    - if visiting a friend while building progress is shown in top right, progress tab goes fuzzy, then disappears when returned home.
    - report window blocks information on the top bar. Perhaps have it located in the center, just below the top bar.

  7. #7
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    Thanks BB_Arad1. Would have been good information to know as part of the tutorial. Lost two armies because of it so far.

  8. #8
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    Built a tool belt and it just disappeared- the resources came back as if nothing had happened.

  9. #9
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    hey

  10. #10
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    that is good good good information

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