For every cutter build two foresters.
In the tutorial, it says what every [item:item] ratio is
For every cutter build two foresters.
In the tutorial, it says what every [item:item] ratio is
I'm looking for the same thing. When I ask in chat I get several different opinions..and I keep running out of logs![]()
You are going to run out of everything. It is all about doing something else while your resources gather up. When you come back online you will have a good amount of everything, then you do what you will with it until you need more again.
Last edited by Sandman; 07-23-11 at 11:37 am. Reason: spelling
It does not work like Settlers. In Settlers the Forester would plant trees around its hut. In this game trees are all in fixed locations. I suspect the game can not track all random variables of trees and then know where each person's trees are. This is also why once a tree is cut down, you can't build on that location. Consequently, Foresters will only replant cut down trees. They won't create new ones.
I think they should set forresters to sector lock so that they only refill trees in that sector then you could clear the rest of the map of trees. Of course this would be a switch so that you can turn it on and off.![]()
Zeus Artillerist {Gnomelot}
Ares AAtillerist {Weeble Nation}
this thread has so much wrong....
1) 2 woodcutters/3 foresters is the ROUGH ratio
2) the woodcutter/forester choose the closest deposit which has trees/missing trees to work from
3) deposits come in various sizes, but that will matter later on once the WC change goes through - 5 deposits will suck a lot more and be incredibly inefficient with lvl 4 woodcutters.
4) bigger buildings have slightly different rules for building can overlap stumps
More of the same "new" content with a different bow? I will give more of the "same" towards my gem accumulation.
have they made the change to pinewood depos yet as they planed?