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Thread: [UBI] How are you liking the game so far?

  1. #31
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    lvl 1-16 was very fast, virtually 1 day, then its a painfull standstill, too many blocks to progress. We are beta testing for sure, can appreciate that but standing still isn't testing much. Toss us some means to move forward, another day of this will be too much. It seems like a nice game, awesome graphics for a web browser and the full screen option is awesome. I also believe most would agree more available, accessible on demand info on materials, battles and such would go a long way, again I do appreciate its closed beta, just offering my valued opinion. Great game with awesome potential but a tad too slow even compared to the slowest i've experienced.. thanks for the opportunity to be part of the beta test!!

  2. #32
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    I am liking the game quite a lot. It reminds me of good old Settlers 2, one of my favorite games. This game goes extremely slow but since you still get materials while offline, I dont mind that as much.

  3. #33
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    I feel like I would like the builds to be a tad quicker, although the resource collection rate seems about right. I really like the look and the dependency between the different buildings. I'm still trying to figure out how to best play this game. So far, I like the idea of starting the the game up first thing in the morning under a separate tab, then switching back and forth between it and other things (like Facebook). The nature sounds are calming, and the alarms remind me when to go to back to the game.

  4. #34
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    Quote Originally Posted by Hachima View Post
    So I am at level 16 and I still feel like I'm stuck trying to finish the tutorial. Even after coming back from a 6 hour break I don't have the resources for more than 5 min game play, and not enough army for a good 3rd fight. I am left pretty board, wishing I could be initiating multiple fights. After 24 hours, only being able to participate in 2 fights is a bit of a turn off for a new player. In the current state of the game, it will take a new player several days to establish an opinion about the game. I’m not sure what research youhave, but usually only have a 15-30 min window to get peoples interest in your game for the average web game player out there. So you may hit the settlers player fanbase , but you will miss out on a huge general market of gamers that have player similar games but were able to start battles within the first hour or two of playing.

    Also when a player first starts the game and several hours into the game they already feel like they need to be using gems, I think they will be left with a bad impression of the game. If the game were live I'd be left with the feeling that the only way to advance at a fun pace is to dump money into the game. While this is intended to some degree, I also feel like there is no advantage I can gain from the game by investing my time into it.
    I probably spend ~300 a year on web games, and I've been a developer for a online game company based on micro payments so I've seen all sorts of systems proposed. I don't like the direction of the gem system that is available right now though.
    When a browser game doesn't reward my for putting time into it, I play 5-10 min a day and eventually stop playing all together. If I feel like I can actually sit down and play for 1-2 hours and be better off than the guy playing 5-10 min a day I'll be more likely to stick around and invest some money into the game.

    In the current state I feel like too much of the progress players can make in the game is gem based and not strategy/time investment based. I'm waiting on resources (mainly stone, then tools). This can be overcome by gems. If I were to buy 1 million gems, and that wasn't my bottleneck, I'd advance, but be left with an unfulfilled feeling of accomplishment. When advancement comes through paying money, there is no real sense of accomplishment. This leaves me bored. If my advancement is due to hard work/smart decisions I would feel more fulfilled by my progress than if I just bought all my resources. Its like playing a game with cheat codes. Sure you beat the game a lot faster, but it leaves you bored sooner and your accomplishment isn't as meaningful. Allowing players to advance through gems is a double edged sword in this way. If too much advantage can be gained through gems, people that initially invest the most, are left with no fulfillment and quit. It’s like a sugar rush for a kid with a big drop off.

    I'd prefer more long term rewards, instead of instant gratification rewards. 25% lumber rate for 7 days,30 days 90 days etc. Larger building queue for 7,30,90 days. This is going to keep my playing the game longer too. If I know I still have 10 days left of this boost, I'll feel more obligated to log on and play while I have that boost. Then I'll be more likely to extend it if I've spent all this time building myself up.
    I completely agreed with Hachima. I feel like whoever invest more cash by purchasing Gems would win the race and this is not the way of a strategy game should be. The battle is not interesting neither, you dont get to control your troops. There should be an option for either you control your troops in the battles or leave your troops for computer control them.

    I am my second days (more than 48 hours) and I only have 1 battle so far. There should be more things for the players to do, keep them busy, rather than waiting hours for resources and training troops.

  5. #35
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    Hi,
    I had a different idea of how browser games worked so I was not sure how I was doing or if I was messing up, but another player gave me some advice and now I understand a bit better. I like the game and the consept is great, some of the more advanced players will give better and more in depth opinions on game play.
    "Even old wolfmen fear the Bloodmoon, beware the Bloodmoon."

  6. #36
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    i like the game so far. I just started playing yesterday. I'd like to see more with the animations and maybe be able to click the people around the village and have some more interaction with the people and environment.

  7. #37
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    I love the game so far. It is a reminiscent throw-back to Settlers 2 & 3 (if I recall). Those were my favorite Settlers games. So far the gameplay seems pretty good. I'm just wondering if there is ever any combat between players and/or what happens when the whole island has been cleared of baddies.

    Personally I'd like to see some sort of leveling for the Generals. I'd love to be able to empower them like in Travian -- add damage for the hero, or increasing the damage of all melee units, or ranged units, etc, by a small percentage. Or being able to "heal" a certain number of troops after a fight. It'd be nice to put this "battle experience" to use instead of just increasing your level. I think that the combat could use a little work, but I just haven't given much thought to how it could be improved at the moment.

  8. #38
    Zexter
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    I am loving the game, love always being given a chance to closed beta test a game and beta testing games, Thank you UbiSoft for the invitation in the mail, I am Zexter in the game, level 17 so far.

  9. #39
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    1- SPECTACULAR!!!!!!!!! Nice job Devs!
    2- Some levels are too slow
    3- 15 minutes to get a settler is a bit too much
    4- The devs partecipation to the project is outstanding
    5- Please remove the tree stumps
    6- I am so happy i found Settlers on line....i have been waiting alot for it

  10. #40
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    It's a great game but lacking on those points:

    1. It's a bit slow and not much to do due to that slowness.
    2. after you hit level 18 or so its the same thing all over again (need some kind of social interaction...PvP? contributing to an alliance goal? Something that shows you can be part of a community helps! and maybe a world map representation of that?
    3. The battle scenes can use MUCH improvement.
    4. Leveling shouldn't be the barrier of enjoyment and that's what it seems like.

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