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Thread: [GUIDE] Do's and Dont's

  1. #21
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    Well I prefer a self sustaining economy, trying to trade for 2000 fish a day can be easy or annoying as hell with trades tied up for 24 hrs.

  2. #22
    Soldier Dreamsfear's Avatar
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    Quote Originally Posted by King_Graham View Post
    Well I prefer a self sustaining economy, trying to trade for 2000 fish a day can be easy or annoying as hell with trades tied up for 24 hrs.
    That or babysitting the trade tab all day to make the trades yourself is equally annoying at times. Id rather drop a basket or so on there as well...not like I'm in short supply anyway.

    Signature by me!

  3. #23
    Settler winsland's Avatar
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    thx for this
    winsland

  4. #24
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    Quote Originally Posted by Lobengula View Post
    Wish I had read this before I started -- Please please allow building to be moved. Thanks Stridervan, very very helpful (a little late for me - but still good info)
    I had bad placement on storage, too close to my mayor so I just took them down and rebuilt, I got my building licenses back.

  5. #25
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    Quote Originally Posted by Lobengula View Post
    Wish I had read this before I started -- Please please allow building to be moved. Thanks Stridervan, very very helpful (a little late for me - but still good info)
    I had bad placement on storage, too close to my mayor so I just took them down and rebuilt, I got my building licenses back.

  6. #26
    Recruit CerebralZombie's Avatar
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    I built my first store house far away from my town due to a quest that I swear told me to. So later I built one in town and I still see towns people going to the one far away. Should I destroy that one to let the towns people go to the one in town? I also started to build some wood gathering buildings (i.e. Wood cutters, foresters, and sawmills) around the store house out of town so if I do destroy it, will the wood buildings out there start to travel to the one in town even if I create it again?

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