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Suggestion - Show Double Consumption
When a building is upgraded (lets use a masonry for example, upgraded from lvl 1 -> lvl 2), it will show an increased output of two stones. However there is no indication anywhere that the mine reserve will decrease by two as well. Could there be an updated icon or something indicating how much of a resource is being drawn in the details screen?
LF
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I just looked at a level 3, 4 and 5 butcher and they show the increased consumption on the detail screen. Its just things like mines. hunters, farms, wells, and fishermen that draw from a 'resource' that dont show the increased consumption. Still its not a bad idea. Although really once you know that they do increase consumption with an upgrade, it kinda takes care of itself. I don't really know why they treat those differently though. It would be more consistent to show how many units per level per cycle they use like the other work places.
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I think it's fine the way it's right now. Let's talk about fishing for instance; your have your fishermen level 3 or 4 or 5 .... they will bring you 3 or 4 or 5 fish at one time ( one cycle) BUT do they go to 5 different fishing pools or they use the same one? They take out 5 fishes form A fishing pool right? or the hunters take out 5 meat in a meat pool right? So the detail screen show you exactly that. It the same augment for mine, farms,.... they go to 1 mine at a time , 1 wheat field at a time,....
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