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Thread: Not-So-Simple Guide to Damage and Fights (IN PROGRESS)

  1. #1
    Soldier Thunder's Avatar
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    Not-So-Simple Guide to Damage and Fights (IN PROGRESS)

    So as many wish to know, or will eventually want to know, What kind of damage can you expect to recieve/give in battles?




    AVERAGE CASUALTIES IN BATTLE

    From Experience, these are average casualties inflicted by Bandits.


    ASSUMING BANDITS ARE KILLED WITHIN 1 ROUND, AND RECRUITS TAKE ENTIRETY OF DAMAGE.


    3 Scavengers - 1 Casualty

    6 Scavengers - 2 Casualties

    10 Scavengers - 5 Casualties

    12 Scavengers - 6 Casualties

    15 Scavengers - 7 Casualties

    16 Scavengers - 7 Casualties

    18 Scavengers - 8 Casualties

    20 Scavengers - 9 Casualties

    25 Scavengers - 12 Casualties



    When facing scavengers, you will lose at minimum 1 recruit for every 3 scavengers, and at maximum one recruit for every 2 scavengers. The latter is far more likely.

















    Battle Records

    3 Scavengers -> 55 Damage -> 18.3 Damage Average
    3 Scavengers -> 70 Damage -> 23.3 Damage Average

    6 Scavengers -> 110 Damage -> 18.3 Damage Average
    6 Scavengers -> 110 Damage -> 18.3 Damage Average

    10 Scavengers -> 200 Damage -> 20 Damage Average
    10 Scavengers -> 200 Damage -> 20 Damage Average
    10 Scavengers -> 175 Damage -> 17.5 Damage Average
    10 Scavengers -> 200 Damage -> 20 Damage Average

    12 Scavengers -> 240 Damage -> 20 Damage Average
    12 Scavengers -> 215 Damage -> 17.9 Damage Average

    15 Scavengers -> 280 Damage -> 18.7 Damage Average
    15 Scavengers -> 310 Damage -> 20.7 Damage Average

    16 Scavengers -> 310 Damage -> 19.4 Damage Average

    18 Scavengers -> 350 Damage -> 19.4 Damage Average

    20 Scavengers -> 390 Damage -> 19.5 Damage Average
    20 Scavengers -> 390 Damage -> 19.5 Damage Average

    25 Scavengers -> 480 Damage -> 19.2 Damage Average
    25 Scavengers -> 440 Damage -> 17.6 Damage Average

    20 Scavengers, 10 Stone Throwers -> 850 Damage
    20 Scavengers, 10 Stone Throwers -> 640 Damage


    BR Contributors

    Thunder
    Marius

    PLEASE SUBMIT YOUR ACCURATE BATTLE RECORDS TO INCREASE THE DATA POOL
    Last edited by Thunder; 07-25-11 at 05:19 pm.

  2. #2
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    correct for your formula.

    The % chance is the percentage of a max damage hit. any other time its a min damage hit.

    so using your numbers:

    Scavenger
    HP: 40
    Damage: 15-30
    Accuracy: 60%
    Initiative: Normal

    Calculated Average Damage
    avg damage = (30*0.6)+(15*0.4) = 24 damage average

  3. #3
    Soldier Thunder's Avatar
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    Quote Originally Posted by Selak View Post
    correct for your formula.

    The % chance is the percentage of a max damage hit. any other time its a min damage hit.

    so using your numbers:

    Scavenger
    HP: 40
    Damage: 15-30
    Accuracy: 60%
    Initiative: Normal

    Calculated Average Damage
    avg damage = (30*0.6)+(15*0.4) = 24 damage average
    Yes I saw your theory on the formula before but as many of the resultant damages are not multiples of 15, and 24 as an average damage is much higher than the tested results, it also appears to be incorrect.

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    thats the theoretical average....remember there is a Random Number Generating determining the hit type

    If i were to add up the date from my battles, i suspect that the average damage i take is much higher as RNG just hate me. you may have just gotten lucky with more enemy's hitting your troops for min damage. we would need 1000's upon 1000's of results to rule one way or the other. My formula is take from the german wiki and forums where the game has been live for some time. long enough that the combat system was changed and the playerbase figured it out (or got an answer about the changes).

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    Soldier Thunder's Avatar
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    Yes the data pool is small, but it's also very consistent thus far, with not a single result over 21 damage average, and still, no matter how many times you test it, no combination of 15 and 30 will get you to a result where you take 55, or 70, or 110, etc. damage as I and Marius have recorded recieving. There are variables that are not told to us and that are not on the German wiki either

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    true...but the simulator that i am working on translating has been spot on so once i get to the battle part of it maybe i can glean out a better formula.

  7. #7
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    Yeah, those numbers seem to be the same as what I have observed which leads me to ask, what is the purpose of Bowmen? For instance, I sent 40 Recruits and 20 Bowmen at 20 Scavengers and lost 9 Recruits. If you lose the same amount of recruits regardless of how much you outnumber the enemy by, why have Bowmen at all?

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    One fact that you are not taking into account that i just realized and will make things really hard to verify from our end.

    From the german wiki, a unit dealing damage will deal all of its damage to one opposing unit. if the opposing unit has 1 HP left and the attacker is dealing 30 damage, then 29 damage is wasted and not carried over to the next unit.

    Because of that fact. just going by numbers in the battle report means very little. In fact there is no way to tell how much damage your unit will absorb at our levels because the units we are attacking right now (namely scavangers) do not deal enough damage for one of them to be able to kill one recruit to 0 hp when dealing max damage but not kill it when doing min damage.

    As for your question AceFool, it just means that you could have sent 10 or 11 recruits with the 20 bowmen and still suffered the same 9 losses because your army would still one round kill the entire opposing army. The thing you have to think about is do i have enough damage to kill the enemy in one round. if not you add more troops till you get enough damage to do so, and that minimises your loses as much as possible (will still vary due to random hit amounts though).

  9. #9
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    Quote Originally Posted by Selak View Post
    One fact that you are not taking into account that i just realized and will make things really hard to verify from our end.

    From the german wiki, a unit dealing damage will deal all of its damage to one opposing unit. if the opposing unit has 1 HP left and the attacker is dealing 30 damage, then 29 damage is wasted and not carried over to the next unit.

    Because of that fact. just going by numbers in the battle report means very little. In fact there is no way to tell how much damage your unit will absorb at our levels because the units we are attacking right now (namely scavangers) do not deal enough damage for one of them to be able to kill one recruit to 0 hp when dealing max damage but not kill it when doing min damage.

    As for your question AceFool, it just means that you could have sent 10 or 11 recruits with the 20 bowmen and still suffered the same 9 losses because your army would still one round kill the entire opposing army. The thing you have to think about is do i have enough damage to kill the enemy in one round. if not you add more troops till you get enough damage to do so, and that minimises your loses as much as possible (will still vary due to random hit amounts though).

    Hmm that's pretty interesting... Well that means the minimum casualties with Scavengers is the amount of scavengers divided by 3 and rounded down, and maximum casualties is # of scavengers divided by two and rounded down.

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    Yeah it does make things interesting.

    Just a few more loose ends to tie up with the Program I mentioned in my thread and it should be ready for at least testing/posting assuming there are no problems with me doing that. I need to make sure I have taken care of all the permissions and credits needed before posting it though.

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