Thanks, kayeich, great to see someone coming up with valid points. I hope you don't mind if I refute some.
Yes, the game slows down like mad after the how to build section of the tutorial is done with, but you have to realize that much of this game is spent waiting around for resources to gather. It's not meant to be played by sitting and managing every second of the day, it's really more of the "Set it and forget it!" type. It's a lot slower paced than people are used to, but it looks like that's how the game will progress.
There's some problems with this. Yes, you can delete your buildings and re-make them, but the amount of resources you get back when blowing up a building is so miniscule that blowing up buildings to re-make them isn't really a viable solution, especially when we start to consider advanced buildings which have a huge cost.As I progress and get new stuff, I can destroy buildings and put new ones. My layout right now is complete crap (I actually have residence houses near my mayor house!), but if I wanted to, I could so easily destroy it and start over without a wipe. All it takes is maybe 5 minutes to hit the little bomb icon on every building.
In exchange, I'll have more storage space (assuming I didn't delete the storage warehouses anyhow until I depleted some supplies from them if I want to relocate them), I have more space to build with, and I presumably have resources available.
People saying there should be a wipe because their layout is awful....that's a little mind-numbing. Destroy your world and redo it! Or make a new account! Jeez!
As for making a new account, yes, I suppose that's possible to do, but having 2 account seems a little... exploitative to me.
Lower levels are unlikely to change, actually. It's once you're past 16 or so, and into advanced buildings that may (and should) change. This, however, may affect how you need to do things at lower levels. And, sorry, but I'm not exactly sure what your secondary point is there.Ditto for the people saying that things might change and lower levels should get tested out again. Besides the fact that more people would be around to test this in an open beta (or jeez, that one person who didn't like his avatar)...again, how HARD is it to start a new email account and then making a new account with CEO? 2 minutes? 5 maybe? How long does it take to get to level 17 again, or level 50, or whatever level we might be at when closed beta ends? Days? Weeks? See the difference?
Once again, the returns of tearing down is virtually nilch.If the cost of buildings changes, this notion of asking for a refund seems ridiculous. Again, how hard is it to tear down your existing layout, and starting over just with the knowledge that (a) you can trade for goods you might need in the process of rennovating, (b) the extra storage/layout space to work with? Testing is FASTER when you have more resources.
There's a difference between jumping into an MMO like WoW or Rift and catching up to those at cap, and RTS's like this. The more apt comparison would be to that of Travian, or even something like Star Kingdoms both of which do a full wipe every x months to level the playing field again. Here, new folks that would join as open beta/live starts would not only be at a disadvantage of what to do, but at a disadvantage of being way behind in resources and such. And yes, there's a community of people who are willing to give pointers and guilds to join (though with 15 people only per guild that seems unlikely right now), but really, if you come in at what you think is the start and there's people miles ahead of you already, would you really be willing to run the race? Sure, down the line people joining would have the same issue, the difference is that those folks would KNOW that the game has been out for x amount of time. Those that would start in open beta/live would expect to start on a level playing field.And as for people not liking to see people at higher level...you realize people STILL join MMOs like WoW/Rift even though there's billions of people levels ahead of them? Why is that if people so hate seeing people ahead? Oh, that's right. Could it be "Community"? You have people you can play with, people that will have the money to have started out guilds, an economy that's not wildly fluctuating, people that can help give you advice on what to do or give you free stuff once you can trade to help you along.
You can disagree with my points, no reason to belittle them though. There's no reason why the community you speak of would just completely dissolve if there was a wipe, and finding bugs is what CB is for. I think the exodus from the game that you're imagining if there's a wipe is significantly smaller in reality; those that would leave because of a wipe probably wouldn't stick around for long anyways.For the most part in this particular game, (and to turn it around on another poster), I haven't seen a GOOD reason FOR a wipe, and I think I've stated why I don't think they're valid reasons. When you don't wipe, you have an existing community, more people that can find bugs at high levels quickly, and frankly, you don't lose quite as many people.
Currently, we do not know what the level cap is, nor do we know what we'll be able to do specifically when we get there. We don't know how pvp will function, what other worlds we'll be able to explore, just what functions guilds will have. It's not very useful to speculate what people will in the future when we don't know what activities will be available.This game -is- slow with leveling. People that stick with it long enough to get to a high level by the time beta ends, they probably won't quit so easily once they reach whatever the level cap is like some people insinuate they'll do (Pffft!), they'll just start either playing more socially, with combat against friends, or redesigning their city layouts. Maybe they might open a new email account and start over.
I don't think there's a single person playing this game who, after a wipe, wouldn't think well hey, I know how to play this better now, and can do so from the start. I like my nation, with its faults and all, and if there's no wipe I'm totally ok with that as well, but I still believe that everyone starting out on an even playing field is still the best way to go. It would certainly help newer people not feel so out of place, and those who played through much of closed beta would have enough of a leg up having learned how to play already that it's not like their beta time was wasted.On the other hand, there are a lot of people that get attached to their world, or that hate going through the monotony of slowly getting access to old stuff all over again. Those people may very well quit in response to a wipe, unless it's planned extremely soon, while people are still level 16-20 primarily.
It's a matter of, what do you lose if you wipe? A lot. What do you lose if you -don't- wipe? *looks up at rest of post* Not a whole lot?
I still expect a wipe may be imminent once the game is officially off beta, or anywhere in between, but almost all the reasons given in this thread for doing a wipe just seem pointless and inane (and I've listed the two reasons I think a wipe is important for). Whereas the "I don't want to lose my progress" is still a very valid reason for not wiping. It's just a matter of the developer deciding whether it's worth losing those few players or not.
And, as you've pointed out, wipes are common after betas, something that most people accept. Yes, we'll probably have a few people grumble about it here and there, maybe even have a couple of people not come back, but I don't think it's the same doomsday scenario you seem to make it out to be.




