I don't know if this has been suggested or not but if you click on a worker or animal it would be nice if it told you what the worker was doing or what the animal is. Maybe a right click to give us some to do with the right.
I don't know if this has been suggested or not but if you click on a worker or animal it would be nice if it told you what the worker was doing or what the animal is. Maybe a right click to give us some to do with the right.
"Even old wolfmen fear the Bloodmoon, beware the Bloodmoon."
That would be a little neat feature. Maybe even give text that pops up with random things that they say.
I know this isn't going to be implemented- stuff like what I'm about to suggest never is, but I was thinking of a mini-game. You know those wolves milling about? They'd get real close to a Settler and maybe maul him or something. if you don't click on the wolf in... five minutes? You lose the settler. It doesn't have to happen often, once every few hours?
On the flip side, a settler could draw a bow on his way to work and try to kill a deer. If you click on him, help him aim, he'll kill the deer and get a short fifteen minute buff for his place of work.
In any case, I do really miss their voices from the Settlers 7 and their cute yet helpful statements.
... or at the very least, when you click on a worker have him grunt. If you click on an animal have it produce its natural sound (roar, oink).
I like the buff idea above.
Heya. This is an interesting idea. I'm not sure it will be implemented though, simply because there are other more pressing matters (like fixing the bugs:P)
If you have two generals, have it where you can bet resources on which general will get from the barracks to the garrison first. Then we can watch the little horsies race across the screen and maybe gain a little extra in resources should you choose correctly. By race I mean run, not walk like they do on the way to battle.
Well, I never expected what I thought up to be implemented, but I appreciate the nod my way.