It's not the speed of leveling, it's the speed of resource gathering/production. These need about a 25% decrease.
It's not the speed of leveling, it's the speed of resource gathering/production. These need about a 25% decrease.
Level 16 and one bandit camp win away from Level 17. Level 16 was very slow due to having to constantly regenerate my army. Would like to see recruits that survive the battles have more strength and hit points + XP points. That at least would give an advantage going in to the next battle and make it not quite as big of a pain to have to wait.
Would also like to see a couple of building licenses come along with each Bandit camp defeated, or at least access to that camp's small sector rather than having to wait until the entire huge sector is conquered. That would allow for building and settling, along the way....
Guild Leader, The Creators
That which does not bore me, makes me stranger...
The leveling speed is a tad slow past lvl 15.
The game seems to move along at a pretty good pace until level 15 and then seems to slow down, by level 17 it is very slow.
The constant loss of recruits in the early camp raids is a bit frustrating. Having overwhelming odds does not mean less losses which seems odd.
Also I noticed others posting, as a sugestion, that the recruits gain exp for succesful battles. This would be nice.
Last edited by Jackcrowe; 07-27-11 at 06:15 pm. Reason: grammatical and spelling corrections
Very slow and with every level after 16 it gets slower to the point of frustration and not even logging in anymore (Which is kinda happening to me...) If there was more things to do besides the same thing over and over again in a very grindy way, If battles were more complex then maybe I would continue on but as it stands it's a great game till about lvl 16.... leveling need to be faster especially if levelin goes to 50 or so. Can you imagine how long it will take to get there with the current state of the game?
16 to 18 so far is just waiting to make more recruits, because there is no way to mimimize casualties... So I go from a nice army max pop to missing 30 population and 30 recruits and waiting... The larger your army, the smaller the loss should be. Doesn't make sense that if I attack with 50 recruits and kill all the enemy, I lose the same recruits that if I attack with 100 recruits...
I think you should be able to level quickly 1 to 10, than it slows down. Maybe make the players start their army sooner? So like lvl 10-16 you start an army AND gain quick xp with other buildings?
Last edited by KnightQC; 07-26-11 at 02:31 pm.
I think that the leveling system is fine EXCEPT from 16 to 17. At 17 you can build a trade center and use that to help rebuild you armies at a faster pace. From 16 to 17, you have to battle way too many times on finite resources. I say, take out a battle or two to even it out better.
I'm at lvl 16 this seems to be the worst level except for 17 and 18.
There are too few settlers available to make troops, thus we cannot win battles. It will drive MANY players away.
Leveling is slow at 16 painfully slow at 17 and even worse as you go up.
First: off put 10 times as many bandit camps with 1/10th the troops since the size of your force doesn't change how many of your you lose. This would make the game more enjoyable as you will have more stuff to do.
Second: Searching for treasure should take 36 minutes for 1/10th the reward for a short voyage set a cap or like 4-5 times a day you can do this one. Medium voyage for 3 hours 2-3 times a day and long voyage for 6 hours for unlimited times. add check boxes for the short and medium and the default will be the current 4 you can go on. so the 10 hours one would be 1 hour for short 5 hours for medium and 10 hours for long (default).
Third: Move your buildings for 1/4 or 1/2 the cost to build. This works for real life since you don't have to rebuild everything in a sawmill you can transport some of it and salvage some materials. Decorations would have a small transport cost for moving like 1-5.
Fourth: Explorers could find trophies/decorations on their adventures. These would be rare but would give people more to play with in their town and could be traded for resources. These decorations would not be the same or as cool as the ones in he shop.