Poll: If you could change anything, what would you change?

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Thread: [Official Poll] If you could change anything...

  1. #11
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    PVP + Social elements is VERY important otherwise I'd stick with my client-based single player game.... I need something that makes me feel I'm part of a community this is pretty much how it will be for now and future games PvP in it or it won't succeed in the long run.

  2. #12
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    Economic statistic... Options to select a type of buildings, a chart to quickly know how much building of each kind I have and their status... Sometimes, I must look around quite some times to find a building type and stop his production.

  3. #13
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    It isn't really fair to let us choose only one thing out of all those options. Because some of those are things that SHOULD be implemented into the game, whereas a couple of them are exactly how the game was intended (as I would suspect) to be played.

    Statistics window would help keep your resource gathering and production a lot more organized, letting you see exactly what you need at just a glance.
    Building grids would help organize the city and to help make it more aesthetically pleasing.
    Hotkeys would just make things more convenient for the players instead of chasing your mouse around the screen and clicking on everything you need.

    And I also agree with pretty much everything ColdDayInHell said.

  4. #14
    Settler Cenzton's Avatar
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    I really hope the game doesn't turn into a pvp fest. I love building stuff and working on economic and political aspects of games, and the last thing I want to do is to be forced into pvp mode.

    As for the choices, I'd love either faster resource gathering or the economic window
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  5. #15
    Recruit Kaieku's Avatar
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    Quote Originally Posted by Davador View Post
    PVP + Social elements is VERY important otherwise I'd stick with my client-based single player game.... I need something that makes me feel I'm part of a community this is pretty much how it will be for now and future games PvP in it or it won't succeed in the long run.
    THIS!! Or there could be PvP servers and PvE servers.

  6. #16
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    Quote Originally Posted by Cenzton View Post
    I really hope the game doesn't turn into a pvp fest. I love building stuff and working on economic and political aspects of games, and the last thing I want to do is to be forced into pvp mode.

    As for the choices, I'd love either faster resource gathering or the economic window
    Then whats the point of having military units? Do they all retire when i'm done clearing the bandits?

  7. #17
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    Quote Originally Posted by Cenzton View Post
    I really hope the game doesn't turn into a pvp fest. I love building stuff and working on economic and political aspects of games, and the last thing I want to do is to be forced into pvp mode.

    As for the choices, I'd love either faster resource gathering or the economic window
    Your putting an assumption here. PvP can be one of the many ways we can win as part of an Alliance perhaps? research, production, etc. can also be other ways? Availability of PvP is important.

  8. #18
    Settler Cenzton's Avatar
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    Quote Originally Posted by Davador View Post
    Your putting an assumption here. PvP can be one of the many ways we can win as part of an Alliance perhaps? research, production, etc. can also be other ways? Availability of PvP is important.
    Having PvP is perfectly fine, I understand that people enjoy it, and I see why it's necessary.

    All I'm saying is I don't want to be FORCED to do pvp in order to progress.
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  9. #19
    Soldier Bloodmoon's Avatar
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    I would like PVP that would be great, but I marked other for the amount of time and resources to make an army is way out of proportion and really need work.
    "Even old wolfmen fear the Bloodmoon, beware the Bloodmoon."

  10. #20
    Noble LadyTerra's Avatar
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    I like all of what Colddayinhell said, with a small addition. When players are ready to transition off the tutorial island, they have a choice. Either go the path of peace, or go the path of aggression. This way, players who really prefer not to be bothered by war mongering neighbors can be left alone. The islands don't have to be different, a player just won't have the ability to attack a non-aggression player.

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