Poll: If you could change anything, what would you change?

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Thread: [Official Poll] If you could change anything...

  1. #21
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    I'm definitely torn. A resource per hour chart would be useful for planning building priority and ratios, but most of all I would like to be able to move my buildings. If only for aesthetic purposes.

  2. #22
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    Also torn as i have multiples, but it would be nice to earn xp points while playing instead of just during battles or quests

  3. #23
    Soldier Doc-Rock's Avatar
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    I voted other - for two reasons. First, like some of the others have stated, its a hard choice to pick just one thing. I'd like to change several of these things such as a PvP (for long-term play value), faster resources (which ultimately control the game's progression as well as the player's interest), and a grid for building (which I am certain will be added from the suggestions thread).

    Secondly, there are other things i'd like to see implemented into the game. A mini-map would be a nice addition. Also, it would be great if you could select a resource and it display the amounts remaining in that resource rather than having them only display when you are in "build" mode for that specific resource.
    For Sale: Parachute. Only used once, never opened, small stain.

  4. #24
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    Quote Originally Posted by ColdDayInHell View Post
    There is no Economic Status Window, so that wouldn't be a change that would be an addition, so you can exclude that from the poll.

    That should also make the #1 change Faster Resource Production not Gathering. Gathering time is fine. I firmly believe that if you would decrease production time for everything that will change the whole game and peoples perspective on it being so sluggish. Not to mention a larger/more repetitive incentive to purchase gems by making it less tedious and mind numbing.

    I would like to see a change in the damage of bandits. Early levels leave you completely stuck for at least 4 days;I'm only level 18 and I think I have a decent production without going overboard. I don't think that, because they are bandits, they should be dealing nearly the same amount of damage as trained military, nor should they have the same amount of health points.

    The transition between Fir and Hardwood, Tier 2, is so ridiculous. So tedious. I can't even imagine Tier 3.

    I would also like to see a fundamental change in game progression or game type; You can make 2 different server types: PvE and PvP. Or, you could be awesome and combine the two.

    Use what we're working through now in the game as what it is, a tutorial. Maybe scale things down a little bit, but still progressively hard. After completing this "Newbie Island" you are then "graduated" to a massive world. You can either make it all inclusive, everyone is allowed; fight for your land; you fail, too bad.

    Or you can make different maps or scenarios and people get queued into a new world where they are pitted against others, up to 4/5/6(10/20/?), and they can make alliances, break alliances, trade without restriction... whatever. Of course you would need to introduce a map function, have enough sectors for everyone to have at least 4 or 5 surrounding them, dynamic events like the monks or witches, etc. Like an upgraded, larger scale skirmish in S7.

    Regardless of what you as a game, business, w/e decide to do... you have to think about the long term. I love the Settlers franchise, I love world builders, RTS, strategy... it's great. I can't tell you that I will play the game for x amount of time, and I can't tell you that I would buy gems or purchase from your store... but I will tell you that unless you keep those who do decide to even attempt to play this game, keep their attention and make them want to come back. I cannot see that happening unless very basic things are changed or improved.

    Cheers!

    Excellent post! I agree with you on almost every point, heh. There is a good base to build on for the game for certain. However, if the "end game" is waiting around forever for resources, to attack bandits that inflict harsh attrition....I'm not so sure if it will hold my attention long term.

  5. #25
    Recruit LeoRyell's Avatar
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    Doc-Rock, I chose 'Other' just as you did for the same reasoning.

    I would have voted for PvP, but felt as though that was already being worked on, so no need to ask for it.

  6. #26
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    PvP via War, and war is not everything. it might be some things to some people but you know the rest.
    Plus, if you don't plan economically for a war, you will lose. (I wish our past/present gov't. leaders learned that!)
    Just like a home budget, if you do not know where you stand money-wise, everything else falls apart.
    I chose the Econ Stats window for knowledge at a glance, which helps short and long-term in my humble opinion.
    This info helps so much in planning for building production, how many settlers to build, how many licenses you can use or not use, costs for bronze swords via coke smelters, forges, mines, coal mines, etc.
    All this has to be factored in to make intelligent decisions.
    I think this Economic Statistics Window is a very important piece that needs to be included in the game right off the top, and it needs to be done right.
    (AKA Looking at all the comments in the forums of us beta testers, and implementing the best stuff.)

    Have a good one.

  7. #27
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    I'd like several, though admittedly small tweaks. I voted for faster leveling (though I think that faster resource gathering would allow this). I would like to reset to clean the slate and use the knowledge I've gained to plan better the next time, and the economic statistics would be nice just so I can tell more easily how much I am gaining on my goals.

  8. #28
    Soldier Bloodmoon's Avatar
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    I don't know if this has been brought up any where for PVP and it might be beyond the possible for this game. What if there where border type areas that if you wanted to control them you might have to fight PVP to take or keep control of the area. This way a person could go PVP or not.
    "Even old wolfmen fear the Bloodmoon, beware the Bloodmoon."

  9. #29
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    Thank goodness that the economic statistics window is leading the poll.

    Though, many of the suggestions are nice. Grids showing you where you can place buildings is also a nice feature.

  10. #30
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    Couple things I can think of....

    1. Since part of the game is "waiting" for things to finish, provide a means for players to do something interesting and/or that helps their standing in some way. (Ever play Dungeon Keeper where you could go first-person as one of your minions and battle the invaders?)

    You could maybe have an "arena" where players can go and engage in some sort of battling system. Maybe have an RPG character that you upgrade and outfit with items. You join in groups or go solo. If you win, big rewards, lose, just get experience.

    Or, do some sort of thing that could help other players, or newbies, with their maps.

    2. Restart option.

    Even if you start back at level 1, I am up for it.

    3. I liked how Settlers allowed you to clear-cut forests and even remove some other obstacles to clear building space. But I can accept how this game is working.

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