1. More involvement. Not really a lot to do.
2. Battles could be more interesting and only consensual PVP.
3. Actually have to look for resouces/treasure instead of click and wait. Maybe run into bad guys/wild animals while looking.
1. More involvement. Not really a lot to do.
2. Battles could be more interesting and only consensual PVP.
3. Actually have to look for resouces/treasure instead of click and wait. Maybe run into bad guys/wild animals while looking.
1) Window for buffs where buffs could be committed as to type and buffed building preference. Then I could just check which friends wanted what buffs where and pick which reciprocal buff I wanted from their queue for my buildings. Sort of like the trade window. This would free up global chat from numerous buff requests.
2) Ability to delete unwanted trades posted in trade window. Then we do not have to scroll through all those trades we will not want to make. Alternatively, allow for dragging the chat window open further so all listed trades can be seen without scrolling.
3) Overall building stats window. I forget which buildings I do or do not have.
Economic window
Grid for placing buildings with green and red zones. This will help people including myself with planning their layout in advance.
Nuclear weapons *Just kidding...*
1) make battles more like Heroes of might and magic. Its still a numbers game but a little more exciting.
2) I Like the trades being up for 10 min but not being able to repost for 10 min stinks expecilay if you make an error.
3) Being able to break appart stacks like the fish food would be nice.
Change of Season: The game is already very easy on the eyes but it would be extra nice to see a change of season now and again. Maybe once a week or once a month the season could change?
Non-Humans: It would be fantastic to run my collective sword through something other than a Highwayman occasionally. Perhaps a camp of Goblins takes up residence in one of your provinces and is stealing supplies? Scout them out and unroot them! or possibly A Minotaur Cave is scouted in a new territory? Maybe even if you accumulate too much gold a Dragon will take an interest in your wealth
Economic Overview Window: Part of the fun is figuring and tweaking production but maybe at some point we could unlock the ability to see what our resource accumulation rate is, and what our total of any given building type is and it's location. I admit, sometimes I forget where I've put a building and it becomes a little tough to find. Maybe if we click on the building in this interface it will highlight all of that building type on the map!
1.The tutorial needs ....something.
It takes too long to learn the game. It took me 3 days to get to level 15. Partly from waiting and partly from boredom. I lost my net for 2 days and I forgot all I "learned" when I could get back on.
2. We need an undo.
Sometimes what you think is a good idea at one point, turns out not to be one later. There should be an option, with penalties of course, to move or rebuild buildings.
To be honest, this game is a little complicated. For people not used to these types of games the interface is hard to use. If for some reason you can't play a lot, it's hard to get back into. I forgot what little I learned when I got my net back and I've tried to play, but found I really don't care. The game moves too slowly, I don't like the graphics and there's no advisor or whatever that I can find easily to access to relearn what I forgot.
Need email notification for geologist results if possible with location of the source.
Level up the Branch Office. Each additional tier would allow a 2nd simultaneous posting. Also, memory of your last x postings, where x = branch office's level.
Speedometer... We already have an odometer showing exactly what is in the storehouse, but something showing the current production rate / hour would be very useful. Especially if it also showed negative numbers... IE, transitioning from bronze to iron stresses your coal production. A speedometer would show that immediately instead of logging on the following day and having red exclamations showing up and tracking down where the problem lies.
Last edited by yagermyster; 08-04-11 at 08:41 pm.
-Stop mines from using Licenses or make them unlimited. One or the other. The way it is now kills gameplay
-Be able to issue stacking commands to geologists and explorers. So after they're done, they're just not sitting there.
-More quests; not really much to do after lvl 16 and battling