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Thread: What are your top 3 Suggestions?

  1. #51
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    1. Faster everything
    2. ability to move buildings after you dropped them (and to put buildings on wood stumps)
    3. Maybe tech research

    I don't care about PVP, and frankly I don't want it. I don't usually like playing with others in an mmo, I just like chatting with others on an mmo

  2. #52
    Settler Jigsaw's Avatar
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    There are so many good ideas in this thread it is hard to just pick three.

    **ANDROID AND IOS Support (this gets asterisk and not numbers because i want it that much! lol)

    1. Allow us to clear trees to build in that area. Forester should just plant wherever space is open and woodcutters should cut down anywhere there is a tree!

    2. Guild Chat that pops up similar to when trade chat becomes available after you join a guild.

    3. After a certain level...the bandits could get adventurous and send small raiding parties if you explore their sector. Perhaps this would help people to encourage them to keep standing armies and make troops before exploring new sectors.

    4. Technology Research is a great idea. Everyone loves doing research. More stuff there is to research the funner it is for me. Along with this i love the idea of having a scientist who could do research similar to "treasure hunts", except at the end instead of finding treasure he finds "a potion that granted all your current soldiers 10 extra hp", or some other random effect from a list of hundreds of perks. Or perhaps a random buildings gets buffed for a few hours. Could really go anywhere with this.

    5. Minimap...

    6. Roads increase speed based on material of road. This is self explanatory.

    7. Experience from stuff other than combat. I love the achievements suggestion. One of the best things for me in any casual style game is going to look at my "trophy room". The more achievements i have to work towards for the more engaging the game is for me. For instance. Build your first woodcutter, heres a badge and 50 planks. Build a bronze smith, here's a badge and 50 bronze swords. I know there is some rewards now but after the first 15 levels which go by very quickly the game seems to almost come to a complete halt and for me it was very discouraging when i had nothing to do but wait on swords to hit a bandit camp with no other way to earn any type of experience toward my level. It's also a way to get players to compete. If i look at someone's tropy room on their profile and marvel, then i work harder to get that!

    8. Avatar stuff. We all love messing with our avatars. Lets find equipment to equip our general with. +5% attack bonus sword or +5% defense bonus shield, stuff that can also be found on treasure hunts.

    9. Random Monster Quests. Oh my god i just logged in and there is a Dire Wolf over in the mountains. Quick grab your soldiers and go kill that bad boy. More experience...more stuff to do. Always a good thing!

    10. Rethink the goods = more goods for certain items. Are my soldiers 10 armed mutants? Why do i need 10 swords to make 1 soldier, i don't really understand that.

    11. I have to agree with the one poster. The Games name sounds a little funny to me like words that do not go together in a sensible manor. Castle is an object and Empire is a "realm of rule". They don't really correlate.

    12. Mail Filter - so i can select buffs, select message, select battle reports and view filtered.

    13. Buff Timer - this is a big one for me. When does the dang buff run out so i can plan with guild members when to exchange buffs again.

    14. "Repost Last Trade" or "favorites list" to save frequent trade offers.

    15. Mail notification for geologist results.

    16. Ability to have a sitter (you can tell the posters who have played Travian eh?)

    17. Battle report. Instead of having it turn based when i kill them all, then from the dead they attack me back. Have both sides attack at the same time simulating real battle. Both sides have losses at the same time. It feels weird when i always go first and kill them all then they hit me back and i lose troops. If it's going to be truly turn based, i should go second once in awhile....as much as i don't want to go second lol. Cenzton commented on the original post explaining it but i have to agree with the original poster that the replays "lead you to believe" that the battles are turn based, which if they were the results don'y make sense. Having both animations fire at the same time is whats really happening so why not show it that way. We still get the same result

    18. Saw an idea for change of season. Being that all settlements are identical and i understand the reasoning behind that, change of seasons would be cool or just allow us to change our backdrop. This is lowest on list of things i would like to see but it is always something i did enjoy. I also realize it means creating an imageset for each season for every buildings etc so i don't expect it. Never hurts to ask though

  3. #53
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    1. Building counts with level
    2. When you place a building (wheat field/well) you shouldn't have to go back and select it again to build another, same thing for a fish stack, if you have more you should still be able to keep using them.
    3. Combat/leveling tweaks. Better use of units and quicker leveling, or increased unit train times.

  4. #54
    Soldier Doc-Rock's Avatar
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    Its all Jim Tressel's fault!!!
    For Sale: Parachute. Only used once, never opened, small stain.

  5. #55
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    The biggest thing that I struggle with is not remembering everything that I have built. Would be nice to have list of buildings. thanks.

  6. #56
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    Counter-cheat measures (I'm horrified that this fantastic game has none!)

    I strongly suggest trade restrictions on lopsided trades.

    Checking IPs and observing for violation of game rules is a slow process which often overlooks many, if not the majority, of the rule breakers. By the time you ban one, you will have a handful more to deal with.
    Implementing trade restrictions will make multiple account abuse less rewarding, which in turn will sway the to-be-cheaters to reconsider the risks of such abuse.
    It will at the very least prevent newer players from getting ripped off through ridiculous trade offers and rid this game of the economy-push shenanigans.
    Last edited by Turkey; 08-10-11 at 06:40 pm.

  7. #57
    Settler Jigsaw's Avatar
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    I have to add one even though i posted like 18 already.

    Ability to TURN OFF ANIMATIONS if we so desired or at a bare minimum pick a low resolution mode. One of the best things i like about these games is that i can log in from work to my home pc with remote desktop and check up on my thriving community. Animation is remote desktop's worst enemy. The ability to enter low graphics mode or to simply shut off animation while im viewing via RDP would be utterly fantastic.

    ****Oh yea....Ipad and Android support!****

  8. #58
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    1) I second Patman's post - I'd love to see daily/weekly random events. Ex : Disease springs up - develop/distribute a cure (perhaps this could be social, spreads to your friends :P), pop growth slowed. Ill weather - Increased travel times from Storehouse to deposits, animals are scarce. Good Fortune - Mines have a larger deposit size, fishing/hunting production increased, +10% treasure hunt finds. In addition to these there could be smaller individual events such as say, a wildfire spreads giving you the option of putting it out at the cost of water or letting a part of a sector burn, killing wood production in the area for 1+ day(s).

    2) Diplomacy. Other than luring in retired bandits with 625 bread, there should be an option for your general to negotiate with bandits and gain experience for a surrender. The costs should be high enough to roughly balance out with the costs in material and time of building an army to take the bandits out.

    3) The ability to boost production through population, IE - Add another settler or two to a well rather than spend 50 tools to double production on a temporary resource. This could be implemented as a social tool as well, lend a settler to a friend, though within limits so certain multi-accounters aren't sending 150 settlers from a dummy account to a main. Additionally we should have the ability to unassign a settler from his job if production is paused. Perhaps as a negative add in a training period when assigning a new settler to a building.
    Last edited by Farrox; 08-13-11 at 11:03 pm.

  9. #59
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    1. An Overview pane with total buildings and production of each commodity.

    2. Non-depleting resource nodes. Why do resource nodes deplete if all I have to do is send out my geologist to find another node in the exact same place? Or build a well/field in the exact same place? It's a pain in the rear, adds nothing to gameplay and simply isn't fun!

    3. Some sort of technology research mechanism.

  10. #60
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    First of all there are some great suggestions here, but few if any will be implemented. From years of personal experience, once a project starts heading off in a specific tangent, senior management becomes very reluctant to alter course in mid-flight. And it always has the same end result, a inferior product that could have been much better, had management allowed the more creative personnel to implement common sense parameter adjustments.

    It seems the European market has been targeted for core sales, and the product may very well sell there with no problem, in its present form. But if sales projections for North-American are showing profitability with the current version, I would suggest someone re-crunch the numbers. Few American gamers have the attention span or the free time to invest so much effort for so little reward.

    A major overhaul in the resource/manufacturing/product/transportation chain is badly needed. There are so many bottle-necks & choke points that its not worth wasting the space to list them all.

    In the past UBI has produced some great games in the past, and I am confident that somebody will throw on the hand brakes and give some serious consideration to setting the throttle back to reasonable before the entire project goes off the tracks and over a cliff.

    Buck Parish (Retired)
    Electrical Engineer
    R&D, QC, Efficiency and Productivity Analyst
    Envirodyne Industries
    Last edited by BB_Katealyst; 08-23-11 at 09:26 am.

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