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Thread: What are your top 3 Suggestions?

  1. #61
    Settler Cenzton's Avatar
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    Quote Originally Posted by flatbush71 View Post
    Buck Parish (Retired)
    Electrical Engineer
    R&D, QC, Efficiency and Productivity Analyst
    Envirodyne Industries



    Envirodyne Industries, Inc. is the holding company for three plastics specialty companies: Viskase Corporation; Sandusky Plastics, Inc.; and Clear Shield National, Inc. Viskase is the worldwide leading producer of cellulosic (plastic) casings for the preparation and packaging of processed meat products, especially hot dogs, and a leading manufacturer of heat-shrinkable plastic bags and a variety of specialty plastic films for the packaging and preserving of fresh meat, cheese, and poultry products. Viskase brand names include NOJAX cellulosic casings, Filmco shrink films, and PERFLEX shrinkable bags. Viskase also provides graphic arts services for its clients, providing custom artwork for its bags and films. Headquartered in Chicago, Viskase operates nine manufacturing facilities in the United States, and facilities in France, Puerto Rico, Brazil, Canada, Mexico, England, and Wales. Viskase's annual sales make up approximately 80 percent of Envirodyne's total revenues.

    Sandusky Plastics, based in Sandusky, Ohio, manufactures thermoformed and injection-molded plastic containers for dairy and delicatessen products, as well as horticultural trays and inserts. The majority of Sandusky sales go to dairy product manufacturers in the form of cottage cheese and yogurt containers and the like. Sandusky also provides custom graphics and printing of its customers' container purchases. The third Envirodyne subsidiary, Clear Shield National, is a leading U.S. maker of plastic cutlery, custom dining kits, drinking straws, and related plastic products. Clear Shield, based in Wheeling, Illinois, sells primarily to institutional customers such as hospitals and schools, and to major fast-food restaurant chains such as Burger King, McDonald's, KFC, Taco Bell, Pizza Hut, and others. Clear Shield also sells its plastic cutlery and other products under the Clear Shield and Carnival brand names to the retail consumer market.
    What the hell is this junk doing here?
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  2. #62
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    Okay, so my top 3 suggestionsdisclaimer- 7 pages is a lot to read through, so not sure if any of these have been suggested, if so I apologize for stepping on anyone's toes)

    #1: Sound Bar - Can we please have a full on volume bar we can move up or down to mute? I mean the mute buttons are nice, but I like having the noises to indicate me when something happens, but they're so loud compared to the rest of the media on my computer that I find myself being forced to constantly mute and un-mute the game.

    #2: Generals upgradable? a 1/1 general is kind of useless in our army, I was thinking it'd be kind of cool if as we leveled and defeated camps, the general would get a level up maybe gaining some health/attack, or the ability for us to choose whether we want to put some points in to health or attack, or both. Maybe at decade levels something special, like 10 you get extra points, 20 you can choose a special ability (ie, First strike - hits faster but lowers attack, Last strike - hits harder but takes longer) and so on to make him a little less useless.

    #3: A queue ability - I work long days sometimes 12+ hours, and coming home to all my wheat fields/wells empty, and missing out on a full hunt for my explorer's seems to be a harsh penalty for having to work. So my solution is to allow a queue, if we drop a wheat field on an existing one it adds one to be built there on that queue, with an explorer you can go in and select a treasure hunt while they are on one and queue the next up, and to avoid people abusing it, only allow 1 queue per building/NPC, so like if I know I'm going to be at work for a full 12 hours, I can drop 3-4 wheat fields and wells on existing ones and rest easy!

    Thank you for your time, this game is fun (and slightly addicting, I can't not check it whenever I get home) and the last little suggestion that didn't make it into the top 3 cause I feel like if it was possible you're already doing it, but would <3 ubi forever if you got this running on the Droid OS for mobile users :P

  3. #63
    Recruit Spybreaker's Avatar
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    My Top 3
    1.The ability to reorder provisions and troops being recruited like how you can constructing buildings.
    2.An ability to research extra bonuses at the Mayor's House and/or possibly use certain amount of material to buff all buildings of one type.
    3.Ability to send certain specialist to friends like a geologist to search for Marble or Explorer to unlock another sector via exploration.

    Thanks, game's a lot of fun.

  4. #64
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    My top 3:

    1. Ability to play on iOS - just got an iPad and it will become my travel computer, which means no playing while traveling :-( (or an iOS app that would let us play)
    2. Email reports from geologist - never know what or if he finds anything
    3. Faster leveling after 15 (or different quests so I wasn't just waiting for my swords to be made so I can beat the next bandit, then rinse and repeat).

    PS - I'm currently level 18

  5. #65
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    1. the ability to move the buildings at least once if no wipe holds true,
    2. either lower the resources needed to make troops or sped the times up some.
    3 you have people wanting to have player to player and those who don't, if you do design a map, or away to show where the players are, then mark those willing to go person to person with red and those wanting to stay peaceful in green. this would need to be an choice you could only change acouple of times, and not jump in and out of.

  6. #66
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    Economic Calculator - would love to know how much total resources I'm making, and how many I'm losing per hour.

    Trees always in my way of building, would like to be able to build where trees are and I would like a national forest at the top zone, so I could put all cutters in one spot

    Better trading, maybe like an auction house instead of only having one trade at a time. I have so many extra resources and need so many more, but can only trade one every ten minutes takes forever. I don't have the time to sit here for hours playing and trading.

    Thank you

  7. #67
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    1) Better battle experience (either slightly more ability to manage troops or better battle screen with graphics)

    2) PvP and World Map (I feel the two go hand in hand)
    - since our settlement is on an island, why not make the world map be an ocean with all the different players islands!
    - this would add an awesome dynamic where players could build ships, and travel to different islands using them
    - the ships could be stationed around the island for protection so in pvp (or if npc attacked) there could be ocean battle (and if the ships unsuccessfully repelled the invading army) then a land battle
    - ppl shouldn't lose their islands but maybe lose resources if a player or npc successfully attacks
    - neighboring players can join up so help can be delivered quickly
    - if a player is offline there should be something preventing others from attacking (or at least some penalty or deterrent for doing so)

    3) The roads should definitely give some type of bonus.

  8. #68
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    1) Different landscapes - Allow user to pick a region where there plethora of certain resources and scarcity of other resources, but have enought to start a basic small city. For example, You decide to build a town near the desert that is scarces in water, and trees, but lots of marble, and stones. Or leave near the forest where there are lots of trees and water, but lack stones and metals, etc. This will force people to start trading and interacting with one another. A world map will be helpful to trade with neighbors or people from afar. Makes every city a little different versus everyone is a clone of one another.

    2) Civilization and Happiness in city. In the previous settlers games there were points that allow you to perform research in certain areas either military or economic branches. Civilization based on having books, candles, etc in your city. While Happiness is how much your town attract new citizens. Bring back the church which boost happiness temporarily.

    3) Combat needs big improvement. We're just throwing bodies into the camps. Poor recruits...

  9. #69
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    1. PvP. I'm not really sure the game has a POINT without some form of player vs player combat. My girlfriend and I both play, and we feel like this all has to be going towards a competitive point, but if that point isn't PVP it's unclear what else it would be.

    2. Speed things along a little in the early levels. Lower the build time of early components like tools and fish and stone. The drag from 10-16 has been reallllly painful. I can see where buying some gems has some appeal, but honestly, if people have to choose between buying lots of gems or spending 24-48 hours waiting for stone and tools and fish and etc to be built this early in the game, a lot of people are just going to give up. Make the early levels fly by a little faster.

    3. Bandits should be able to attack us. Otherwise, why do buildings have repair options on them? (Unless I'm just not far enough along to need that function.)

  10. #70
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    1) I would like a player market place. i would like to place an order to buy 100 wheat for x of a resource. other players could look through orders of wheat for x, and take the initiative and trade me, even while im offline. players would select 2 resources and there would be 2 ordered lists for trading (one for each direction of the trade). they would be ordered by ratio, and partial trades would be accepted as long as it preserved the ratio. essentially a resource exchange

    2) Make combat and units more interesting. maybe something like the heroes of might and magic series. you should be able to build upgrades for your units and apply them in the barracks that would help certain stats. like steel tipped arrows for archers (dmg+5), leather armor for recruits (hp+10, and so on. i would really like to see the combat mechanics changed into something a little more complex too. with different damage types, partial damage absorption depending on unit and upgrade, and dodge mechanics.

    3) build over tree stumps! when buildings are destroyed the tree stumps return. if this cant be done because of balance, ie space is a resource, then i would like to see some sort of grid view where players can plan to use the space effectively (grids filled in red for places that are unusable).

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