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Thread: What are your top 3 Suggestions?

  1. #121
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    Mar 2012
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    Zeus
    1. PvP
    2. Ability to move buildings (with some resource penalty maybe 20% of the building cost)
    3. Auto Buffs - Should be able to group up buffs. For example: Player can select 25 buildings and set it as group 1. That group can be buffed in one go by him or a friend without individually clicking each building.

  2. #122
    Soldier Dreamsfear's Avatar
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    Quote Originally Posted by ArtofDZ View Post
    3. Auto Buffs - Should be able to group up buffs. For example: Player can select 25 buildings and set it as group 1. That group can be buffed in one go by him or a friend without individually clicking each building.
    Think that one may be a nightmare to work out but it would totally be awesome if they could as I have 3 buff partners I swap with twice a day everyday on the same buildings.

    Signature by me!

  3. #123
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    1. Make the PEOPLE (generals, settlers,Geo, explorer...) interact with their KING (us, the players) such as demand more food, or generals demand wages..
    2. improve your whole lot graphic with more details. I really dont see myself playing this for 1 or 2 years when i send my ARMY out and see couple of guys on a donkey walk into a homeless fortress and claim victory (bandits aint attacking you, they are more like homless people)
    3. Building that have auto buff function (like a church can buff "faith" which will pump the speed of settlers regeneration) AND lets us be able to upgrade our troops (not a new type but may be Militaria can be updated to level soldier-vice captain - captain-comander ..etc...)

  4. #124
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    1. Bigger trade stacks
    2. Bigger trade stacks
    3. Bigger trade stacks

  5. #125
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    1. Make a Help Guide or Wiki: So that new players can get help or look at more information about the lists and menus in the game.
    2. PVP
    3. Tech Tree

  6. #126
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    Economic Tracking (Upkeep etc.)

    $99 48k gems

    Technology trees. Like RTS games.

  7. #127
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    1) More gems for your money. I am a gem buyer, but after buying as many as i have I have seen myself buy less and less lately. I would probably buy more consistantly if we got more of them for our money.

    2) PvP, whatever you come up with, but make it where every player would play it

    3) More building space, along with possible increase of licenses allowed. Maybe instead of 335 max, maybe 400 Could make it where we can destroy some trees to make more room for the space. After all, most have their forresters/cutters in a certain sector or two. What the need of all those unused trees in the other 7 sectors? Yes have a few in other sectors but make it where we can delete a few, or maybe a bush, to make room for extra licenses being use.

    These would keep me playing for a long, long time Especially #1 and #3

  8. #128
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    Make the buildings moveable.

  9. #129
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    First, Here what I like about the game and what I hope doesn't get removed in an upgrade. (I haven't read all the previous posts so hopefully this part is helpful)
    1) Not PVP Centric, I'm only incentivied to spend extra money not forced to pay to win. (this is in many ways my main attraction to the game) And yes I have paid money
    2) (currently level 31) Nonlinear game play, I've never felt forced into I have to X, whereas most games, there is an absolute best choice for what you should be working towards. I'm free to choose whether I want to focus on my economy for kill bandits, and even given that what I focus on in my economy is up to me (there is not a clear best item to produce and sell at any given time) or even just clearing the island there's multiple calls on which sector or bandit camp is best to attack next. (some of this might be because the game is new and the ultimate guides just aren't out yet, but Its nice playing a game where the best option is actually up to the player)

    That being said Here's what I wish the game included that it doesn't.
    Building/Resource list/control
    1) I'd like to have a list of what building I have and their levels with some ability to control resource distribution. As more than once I've thought I had x but found I forgot to upgrade that one building and what not. Also given the situation where I have a fir wood sawmill and a regular bow maker, the only control i have to turn on building on and off from time to time. I should have some control over the situation, and while this is a simple choice there are many far more intricate choices in other supply chains. It would also be really interesting to see how my population is being used.

    Resource Tracking
    2) It would be nice if the game tracked your economy, trades, buffs, and other factors and let you filter them in/out so you could see how your economy is performing/how well of a master trader you are

    Smart buildings
    3) While the game would like me to always be on, I have a life beyond the game and possibly at times require sleep. There should be some controls so that when I cant possibly log on the game will take appropriate action. having a stop now button is great, but I'd like to see more. First, having a stop after this production cycle button would be awesome, which the building would produce what ever it has but not get any additional resources would be very beneficial. Also, having buttons like "only produce when buffed" and specifically for mines "don't collapse the the mine" which stops production before the mine collapses would be incredibly useful.

  10. #130
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    1. Recipes (Gained through adventure or research) for provision house. That would allow us to shift resources around and allow for very diverse production chains.

    2. Research

    3. World Map

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