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Thread: Castle Empire Combat Simulator

  1. #51
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    Selak, im just getting to adventures now, and I am finding that all the troops in the adventures, are completely different than the ones in your simulator. I was wondering if you could add the abillity to customize three wild card troops. This way no matter what adventure I was on I would be able to set the stats for the troop myself.

  2. #52
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    If someone could add the info on the various adventure troops i could add them to program.

    thing i would need to know:

    Hit points the unit has
    max damage from unit
    min damage from unit
    hit chance of the unit
    any skills of the unit
    attack order of the units
    Unit names

    if there are multiple sets let me know that as well and maybe i can get it to treat all of them as one set. I have not made it to adventures yet (still stuck waiting on unit to kill chuck and metal tooth).

  3. #53
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    Ok i got the information for the "Stealing from the Rich" adventure and I am working on getting that into the program.

  4. #54
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    This is the adventure im working on.

    http://www.siedlertools.de/wiki/Sumpfhexe

    Use google chrome and it will auto translate the webpage for you. It has all the troop information you need here.

  5. #55
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    whats the name of that adventure.

    I am breaking up the units by adventure and the US translation doe not have one called Swamp Witch.

    the adventures that got from the store:

    Bounty Hunter (tutorial adventure)
    Traitors
    The Dark Priests
    Stealing from the Rich (got the info in the program just need to make it simulate battles)
    Sons of the Veldt
    The Nords
    The Black Knights
    The Dark Brotherhood
    The Island of Pirates
    Outlaws
    Secluded Experiments

  6. #56
    Settler Aurorah's Avatar
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    Not all the adventures are in the store if i remember correctly.

  7. #57
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    ok. Those are the ones i have names for and will make spots for. I have the first one completely in and it just needs some more testing before I figure out how to release it. Adding the one adventure in has bumped the zip file size beyond the size allowed for attachment atm.

  8. #58
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    You should make a mac version of this!

  9. #59
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    i have sent the source to someone that is looking into making a mac running version. I have no idea on the status of the conversion though.

    I have made some changes to the program since then and have no idea if the stuff will convert easily anymore. I am in the process of adding in the troops from the different Adventures you can find.

  10. #60
    Mayor EpsilonSilver's Avatar
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    Quote Originally Posted by Selak View Post
    After being told that I could post this and cleaning up the interface a little and replacing the bandit icons with the ones from the fansite kit, I am ready to post this.

    Attached is the initial release of a translated Combat Simulator from the German forums. It is a windows forms application that uses .Net framework 3.5 in order to run. My programing skills are far from the best so don't expect me to do anything about making this program available to other operating systems (besides I have no way of testing it).

    Most all of the information is straight from the game itself, and from my own personal testing it seems to be pretty darn close if not right on in its simulations.

    SPECIAL NOTE - THIS SIMULATOR USES A RANDOM NUMBER GENERATOR THAT MAY OR MAY NOT BE THE SAME RANDOM FUNCTION THE GAME USES. BECAUSE OF THIS THERE WILL BE VARIATIONS TO BATTLE OUTCOMES AND THE SAME SET OF TROOPS CAN PRODUCE SEVERAL DIFFERENT RESULTS DEPENDING ON HOW THE RANDOM NUMBERS TURN OUT.

    The program is zipped and should run as is (no install needed).

    UPDATE - Current version 0.0.6.0

    Change log

    Version 0.0.6.0
    - Added the War Guide back in and edited it for readability.
    - Added the ability to include up to three attack waves (this means sending three generals to the same camp).
    - I was told about a small memory leak when running the multiple simulation option. I think I have solved this.

    Version 0.0.5.5
    - Replaced War Guide in about menu with a smaller FAQ (had to remove war guide if i want FAQ in due to forum attachment limits).
    - May contain other minor bug fixes that I may have made (my memory sucks so I cant remember if I fixed anything else or not).

    Version 0.0.5.4
    - Fixed conversion errors dealing with defending army on Mutiple Battle simulations. They are now properly converted to Doubles before finding average instead of being left as integers. This eliminates the problem with boss units that survive sometimes and die others. They no long show as 0.00 survival and 0.00 death. (thanks Aurorah)

    Version 0.0.5.3
    - Fixed sorting routines for sorting by Hitpoints for Cavalry/Guard Dog attacks

    Version 0.0.5.2
    - fixed numerous omissions or variable substitutions from original german program. Sorting the units actually should work properly now or in some case be done in the first place (half the time it was not sorting units). Sorting may still be off if using cav versus Bosses with Courageous trait (metal toothed, chuck, wild mary).

    Version 0.0.5.1
    - fixed splash damage errors pointed out by Lordebon

    Version 0.0.5.0
    - finished updating troop counters to have a max of 200
    - Added functionality to disable battle button if more than 200 troops selected (max army size is 200 and player generals do not count toward limit)
    - Added Min/Max function to Simulate Best case and Worst Case battles (best case = you do max damage and enemy does min damage
    while worst case is the opposite)
    - Added Multiple run simulation for simulating a battle several times. Note that running this simulation will only show average losses over the course
    of the specified number of battles. It will not show any further details. Current Limit is 50 battles.

    Version 0.0.1.1
    - Updated counters to all have a max of 200
    - removed non-functional web combo box above output window.

    Version 0.0.1.0
    - Initial Release

    I like the emphasis of the red text, it's comforting.

    It's just that using the computer to fight my battles makes me feel a little less manly.
    It kind of just just makes me feel like a computer simulator it playing my game.
    Last edited by SirRoy; 08-30-11 at 09:09 am.

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