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I find the older version to be more accurate. Example is when I send 150R and 50S the new one says on average I could lose 123R and 17 S. The old said I would lose 142R. I lost 143R. I have a spreadsheet of what it said versus what I lost. And the spreadsheet was made based on the previous version which was more accurate.
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Soldier
I like the older version better. The simulations of possible wins/losses for same battle are very different, and I find it confusing. So confusing that I'll end up sending 200 recruits.
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Settler
Yea older was far better imo. I don't even understand the new one. Seems when i sim something i get 3 results and the 3rd results says i always lose everything....don't quite understand that. Can we choose which one we want...id like that better....
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the old version is still available via the link at the top of the page.
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As soon as I can get it finished tomorrow, I will add the Christmas Adventures to the Combat simulator on CastleEmpireSim.com. I will post an update here as soon as it's ready.
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The piece that I find interesting on the sim is that it will theorize a better result by substituting 'lesser' troops. What game feature would explain better results from sending 55 bowmen in a mix than sending 55 longbow? I don't need the answer in specific ... I just find it interesting.
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Due to the way that troop losses are handled in the battles, the computing power to "calculate" the best mix is not something that can be easily implemented on a web server. (It takes a lot of calculations already) However, in order to work around this, and still provide similar functionality, I am working on a feature that will allow you to see what other people have used (their simulations) to beat the same troops. This should help you to make more informed decisions....
...unfortunately, it will probably be after the first of the year before this is ready.
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Take your time.
I'm not 100% that you understood my point from your response ... let me be specific:
Beat Metal Tooth by Demacia: 2 waves - 120 R / 80 C then 60 R / 50 M / 15 C / 55 B / 20 LB which will lose 1 out of 8
versus replacing the 55 bowmen in wave 2 with an additional 55 LB
Beat Metal Tooth by Demacia (sort of): 2 waves - 120 R / 80 C then 60 R / 50 M / 15 C / 75 LB will lose 1 in 5
so my REAL question is: is this an accurate prediction of the combat engine? or are there nuances that cannot be (reasonably) duplicated in the sim?
PS my family moved to Missouri years ago and I'd leave to visit them by saying I was going to "Misery"
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The way the Combat system in Castle Empire works is using a random number generator, so there will always be fluctuations in it. The combat sim tries to predict what an average battle will be, but it *IS* using a simulated battle. We don't have access to the real code, and have to make our best efforts at simulating it. Because of this, and the fact that the number of different permutations that *COULD* be sent against the same set of bandits is almost infinite, (and the results are unknown until the simulation is run since damage is tracked for each *INDIVIDUAL TROOP UNIT*, not against the group as a whole like in a lot of other tabletop RPGs), it is VERY difficult for the Sim to define an IDEAL number of troops without spending hours calculating each simulation.
The other problem, is that *IDEAL* for one person is not ideal for another. One player may think *IDEAL* is an acceptable number of the cheapest troop loss with the least amount of expensive troops needed. (Meat shields) Another player may want to spend a LARGE amount of resources to create a nearly unstoppable army that takes zero losses. Unfortunately, the first player probably won't like the ideal of the second and vice-versa.
These are the main reasons why I'm planning on implementing this as a "History", so that you can see other winning combinations (if any have been run), and decide for yourself what is acceptable and what is not. That's the main reason the simulator is there, to try to help you to figure out what you can send from the troops that are available to you. (Especially if you're like me and don't always have a lot of every type of troop, and are rather stingy to boot
)
Last edited by Draxxon; 12-07-11 at 11:26 am.
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I just posted an update to CastleEmpireSim.com. All adventures should now be working. More info is available at http://forum.castleempireonline.com/...mbat-Simulator.
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