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Thread: Castle Empire Combat Simulator

  1. #81
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    I've found this very useful but can you increase the maximum number of multiple runs and I would love to see a standard deviation in troop losses along with the average when running multiple simulations so we can get an idea of what variance to expect.

  2. #82
    Settler
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    Unfortunately, the calculations are very processor intensive. If I did more runs each time for each person, then we might start encountering server timeouts for some people. (The site is actually very active). I'm looking into some other solutions, but so far haven't had time to do them yet.
    Last edited by Draxxon; 01-29-12 at 10:36 pm.

  3. #83
    Recruit xExcaliber's Avatar
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    Chucks dead... this is a lil bit difrent combo, used more expensive troops and seams to have lost less per cost.



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  4. #84
    Recruit Happypie's Avatar
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    I love it thanks selak! ;D

  5. #85
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    Any updates for this simulator?
    I simulated the following:
    154 cavalry + 46 soldiers vs 140 rangers + 60 roughnecks
    Simulation result:
    Lost 130 cavalry ... 140 rangers + 60 roughnecks
    Actual
    Lost 36 soldiers ... 140 rangers + 60 roughnecks

  6. #86
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    could we talk to someone about modifing the program to account for a veteran general?

  7. #87
    Soldier Roachman's Avatar
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    Very nice!

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