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Thread: Dogs......bowmen and cavalry

  1. #11
    Recruit Sigmar's Avatar
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    yes selak. but CAV and dogs only first strike the weakest (hp) unit. if you do not take Cav/dogs in your army.. they will hit your archers as archers have the lowest hp at this time.

    where as dog/cav have 5 hp... so basicly cav kill dogs and visa versa... but it makes the cav kind of wasteful do to their costs to make. i mean 200 strong army you take 50-100 cav vs 200 dogs.. and have the dogs kill all your cav :/ thats a huge chuck of your army wiped out. granted it might have saved your archers but is the cost really worth that waste?

    in battles without dogs i can see cav being useful. like taking out stone throwers ect.. but against dogs.. as they counter each other its kind of pointless. thats what people are talking about 30 beer could be used to make more recruits to damage soak the dogs hits after round 1's first strike

  2. #12
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    The other thing regarding cavalry has to do with if a boss is courageous or not. Both Bert and Skunk are not so they hang back, and you defeat their minions first. However when a boss is courageous they will attack "out front" meaning they take the damage first. Chuck, Metal toothed and Wild Mary all have this behavior, as well as many of the bosses in the adventures.

    Essentially if you were to attack Wild Marys Camp as an example, you will need to do 60,000 damage before you can attack the dogs, all the while the 180 dogs will be doing 900-1800 hp damage to your units, weak units first. As both Mary and the dogs have first strike initiative, the losses that occur before your attack will not be able to cause damage.

    The only way to counter this is with another unit that has First Strike initiative, which is cavalry. They will die, but they will be able to ignore the boss, and dispose of the dogs, leaving you with only Mary to deal with and her 740-800 damage attack. Again this also applies to the medium boss camps. As was also pointed out, Cavalry because of first strike, can also cause damage without incurring loss.

    Example: Cavalry and Militia vs a mob with Rangers and Thugs. Only Cav is first strike, so if the cav kills all of the rangers(npc equiv of our bowmen) in their attack, they do not get to retaliate on us, as rangers cause a lot of damage the losses incurred significantly drop overall.

  3. #13
    Settler Aurorah's Avatar
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    Code:
    200 Cavalry
    1 General
    
    >Round 1<
    200 Cavalry Kill 200 Dogs
    200 Dogs Kill 200 Cavalry
    
    Loses(All 200 Cavalry)
    8000 Horses
    6000 Bear 
    5000 Bread(200 Settlers)
    
    -------------------------------------------------------
    
    200 Recruits
    1 General
    
    >Round 1(Worst Case)<
    200 Dogs Kill 50 Recruits
    150 Recruits Kill 150 Dogs
    1 General Kills 1 Dog
    
    >Round 2(Worst Case)<
    49 Dogs Kill 12 Recruits
    138 Recruits Kill 49 Dogs
    
    Loses(62 Recruits)
    620 Bronze Swords
    310 Beer
    1550 Bread(62 Settlers)
    
    ---------------------------------------------------------
    
    100 Recruits
    100 Cavalry
    1 General
    
    >Round 1(Worst Case)<
    100 Cavalry Kill 100 Dogs
    100 Dogs Kill 100 Cavalry
    100 Dogs Kill 25 Recruits
    75 Recruits Kill 75 Dogs
    1 General Kills 1 Dog
    
    >Round 2(Worst Case)<
    24 Dogs Kill 6 Recruits
    69 Recruits Kill 24 Dogs
    
    Loses(100 Cavalry / 31 Recruits)
    4000 Horses
    3155 Beer
    310 Bronze Swords
    3275 Bread(131 Settlers)
    Hypothetical Battle vs 100 Dogs | 50 Rangers | 50 Roughneck(Ill probably redo this one with average or best case since worst case makes them all be defeats)

    Do dog or roughnecks get hit first?

    Code:
    200 Cavalry
    1 General
    
    >Round 1(Best Case)<
    100 Cavalry Kill 100 Dogs
    50 Calvary Kill 50 Rangers
    50 Cavalry Kill 5 Roughnecks
    100 Dogs Kill 100 Cavalry
    45 Roughnecks Kill 45 Cavalry
    1 General Kills 1 Roughneck
    
    >Round 2(Best Case)<
    55 Cavalry Kill 6 Roughnecks
    38 Roughnecks Kill 38 Cavalry
    1 General Kills 1 Roughneck
    
    >Round 3(Best Case)<
    17 Cavalry Kill 2 Roughnecks
    17 Roughnecks Kill 17 Cavalry
    1 Roughnecks Kill 1 General
    1 General Kills 1 Roughneck
    
    >35 Roughneck Remain!<
    
    Loses(Deafet! All 200 Cavalry | 1 General )
    8000 Horses
    6000 Bear 
    5000 Bread(200 Settlers)
    4 Hr Wait Time
    
    
    ---------------------------------------------------------
    
    200 Recruits
    
    >Round 1(Best Case)<
    100 Dogs Kill 12 Recruits
    150 Recruits Kill 50 Roughneck
    38 Recruits Kill 38 Dogs
    50 Roughneck Kill 25 Recruit
    50 Ranger Kill 25 Recruit
    1 General Kills 1 Dog
    
    >Round 2(Best Case)<
    61 Dogs Kill 7 Recruits
    61 Recruits Kill 61 Dogs
    70 Recruits Kill 50 Ranger
    50 Ranger Kill 25 Recruit
    
    Loses(94~ Recruits)
    940 Bronze Swords
    470 Beer
    2350 Bread(94 Settlers)
    
    ---------------------------------------------------------
    
    ? Recruits
    ? Militia
    
    ---------------------------------------------------------
    
    150 Calvary
    50 Recruits
    I'll Add Production Times Later When Servers Come Back Up And A Hypothetical Battle vs A Real Boss Camp
    Last edited by Aurorah; 08-03-11 at 06:28 am.

  4. #14
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    Spot on Aururah.....!!! With dogs bringing in cav in any form means generally more material losses....since dogs attack weakest first....cavs will always die

  5. #15
    Soldier BB_Arad1's Avatar
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    Dogs are easily taken out by Recruits. One thing to do against camps with many dogs is just send an initial army of maybe 100-150 recruits + archers. This will help thin out those pesky K9's.

  6. #16
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    not sure if you saw...but earlier i was doing some testing to see how cav and dogs attacked things. the first unit the dogs attacked was my general, shouldn't they attack everything else before the general or do they always go for the general first since the general only has 1 HP?

  7. #17
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    Again you have to approach cavalry from their beneficial abilities not just if dogs are present. Though it may be expensive to throw them up against a camp with say 180 dogs, consider the 200 ranger or similar camps where the mass population is Ranger followed by a small population of thug, Roughnecks or dogs. A flaw is you should not always use single battle assumptions alone.

    Now the tactic is to use a two general assault. The first army, serves the purpose of reducing the ranks of the non-rangers. Example a small contingent of recruits or recruits/bows can generally suffice.

    Lets use the medium camp with 130 Rangers, 20 thugs, and 30 dogs. Let's stick to recruits and cav alone for low cost reasoning.

    Scenario 1: Recruits only 1 army:
    Now you can attack this camp with an army of 200 recruits, causing on average a 2 round battle, winning with estimated losses of on average 120 recruits.
    Loses:
    1200 swords
    600 beer
    3000 bread

    Scenario 2 Wave 1 recruits, Wave 2 Cav:
    Lets say you go with 30 recruits 170 cav, again an avg 2 round battle, loses estimated at avg 25 recruits, 30 cav.
    Loses:
    250 swords
    1200 horses
    1025 beer
    1375 bread

    not bad but how about a 2 army attack?
    Scenario 3:
    Army 1: 30 Cav
    Army 2: 16 recruits 184 Cav

    Army 1 goes in, Result -30 dogs, -1 thug, loses 30 cav
    Loses:
    1200 horses
    900 beer
    750 bread

    Remaining army: 130 ranger, 19 thugs

    Army 2 goes in: Wins average 2 rounds, loses estimated on average 10 recruits
    Loses:
    100 swords
    50 beer
    250 bread.


    Now I'm going to do something that should be taken with a grain of salt but as an example to show how the resources look at a cost value. Beer, bread and horses all use: Water and Wheat. 1 Beer = 1 Bread = 0.5 Horse

    The Scenario 1 Loses:
    1200 swords
    3600 bread

    Scenario 3:
    4350 bread
    100 swords

    Remove swords and bread values from each scenario for equality =>
    The Scenario 1 Loses:
    1100 swords

    Scenario 3:
    750 bread

    So material wise you have 750 bread to 1100 swords. Now this is not a great way as the times of bread, beer and horses are all different. However note: Brewery 1 per 24 mins < Bakery 1 per 27 mins < Horse production time is 1 per 42 mins. Where Swords is 1 per 46 mins 30 seconds. So even up converting for horses , you will recover the difference in materials faster then that over scenario 1.

    There is also the nice benefit that only 10 recruits were lost instead of 120. This is why you have to be mindful of the situation and how to use the situational power of the cavalry, used effectively, they can neutralize dogs, and reduce total loses, well remaining cost effective. If you have 200 Recruits and 200 Cavalry with Scenarios 3 loses you can achieve more potential camp combat in a shorter time.

    Be mindful however that other scenarios benefit using a militia/recruit first wave for minimal losses and then allow the cavalry to come in and lose none of them.

  8. #18
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    in your last scenerio with the two armies...how are you getting 30 cav taking out 30 dogs and one thug.

    each cav will take out no more than one dog so 30 cav will kill 30 dogs and no more. If you add more cav, they will tak out the rangers first as rangers have less hit points than thugs. I have discovered that guard dogs (and thus cav) hit the block of troops where each unit has the lowest hitpoints. not the block of troops with the lowest combined hitpoints.

    Thus cav will hit troops in this order: guard dogs -> stonethowers/rangers (not sure which is first both have same hitpoints) -> scavanger -> thug -> roughneck

    As a further note, cav/dogs do 5 or 10 damage each so its on average 1 cav to kill one dog, about 1.5 cav to kill one ranger/stonethrower, about 4 cav to kill one scavanger, about 8 cav to kill one thug, and about 12 cav to kill one roughneck as good ballpark figures.

    Now for the real kicker that i have verified atleast 2 times in game since patch. The first thing Guard dogs attack is your general. Thus your general is always the first unit to die in a battle against a bandit camp with dogs. I have not sent enough troops to win an attack versus a camp with dogs yet (or enough to survive past round one) so I have no idea how that affects the battle. I would hate to see it end the battle after one round because the general is dead but who knows what it will do. I think its a bug that the general dies first before any other troops no matter what they are.

  9. #19
    Settler Aurorah's Avatar
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    Quote Originally Posted by Selak View Post
    In your last scenerio with the two armies...how are you getting 30 cav taking out 30 dogs and one thug.
    The general will kill 1 unit.

    Quote Originally Posted by Selak View Post
    Now for the real kicker that i have verified atleast 2 times in game since patch. The first thing Guard dogs attack is your general.
    Mine doesn't have that happening Selak.


    Production Math!
    [This assumes level 2 buildings since they're pretty easy to upgrade too.]
    [This assumes all building have a travel time of 0 sec.]

    Code:
     
    1 Calvary Every 120min
    1 Calvary = 40 Horse 30 Beer
    2 Horse Per 6min
    
    Needs Per 6min:
    >6 Wheat
    >12 Water
    >1.5 Beer
    
    
    Building Licenses Required: 7.25 Total
    1 Stable
    .75 Brewery
    5.5 Farms
    
    Spare Resources Per 120min: 10 Beer
    
    ----------------------------------------
    
    1 Recruit Every 30min
    1 Recruit = 10 Sword 5 Beer
    2 Swords Per 6min
    
    Needs Per 6min:
    >2 Bars
    >2 Ore
    >6 Coal
    >12 Wood
    >12 Trees
    >1 Beer
    >2 Wheat
    >4 Water
    
    Building Licenses Required: 12 Total
    1 Weapon-smith(2 Weapon Per 6min)
    1 Smelter(2 Bars Per 6min)
    .5 Mine(4 Copper Per 6min)
    2 Cokers(6 Coal Per 6min
    2 Cutters(12 Wood Per 6min)
    3 Foresters(12 Tree Per 6min)
    .5 Brewery(2 Beer Per 6min)
    2 Farm(1Wheat Per 6min)
    
    Spare Resources Per 30min: 10 Copper | 5 Beer
    So if you use the same amount of licenses....

    Per 120min:
    You get 1 Calvary
    You get 4 Recruits

    1 Calvary Can:
    Kill: | .5-1 Rangers | 1-1 Dogs | .8-.16 Thugs | .45 - .9 Roughneck
    Tank: | 1-1 Ranger | 1-1 Dogs | 1-1 Thugs | 1-1 Roughneck

    4 Recruits Can:
    Kill | 4-4 Rangers | 4-4 Dogs | 1-2 Thugs | .6-1.3 Roughneck
    Tank | 4-8 Rangers | 16-32 Dogs | 4-8 Thugs | 4-8 Roughneck

    Calvary are good against 1 thing a large stack of archers,which there are few of on the map and you need about 1.5 Calvary to 1 Ranger to guarantee they get wiped out, even then you need a lot of recruits to tank for them.
    Last edited by Aurorah; 08-04-11 at 11:38 am. Reason: Messed up math on Recruits.

  10. #20
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    thats odd, because i have sent two attacks against a bandit with guard dogs and the first thing killed each time was my general (same camp you attacked)

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