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New Stacking System needs to be tweeked
I like the idea of being able to stack buffs but not during production. There I times I like to que up a big stack but use them as they are produced. The way I feel it should work, is that you should be able to buff a building multiple times.
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I created Suggestion threads in the technical forums. I'm not sure where they really want suggestions posted.
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Former Community Manager
There is a suggestion form that goes directly into a suggestion document. It is the easiest way to make a suggestion. You can find it here.
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the change is beautiful. I checked out the change logs of german settlers. In the end , i loved the patch.
I prefer to new guild perk like those + 1 member to guild. We prefer have something like +5 pop / each guild member. Required guild lvl 1 or 2. and cost marble / hw.
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Recruit
errr is it possible for us to set the buff page, that if you click the required tab for that item "resources" ect you get a break down of all the buffs you have made... i just dropped 1700 fish bait on to 1 fish pool, instead of the two it was meant to cover... i have no way of splitting stacks??
also the new food buff stacks makes it even slower to buff, instead of doing 3 buildings while waiting for it to trigger i have to do one and wait about 60seconds for it to click that i said to buff that building.. while that isnt alot of time.. when im using 10+ buffs on different buildings, that is alot of time to sit waiting for 1 buff to tick off.
though i do like the stacking it makes my "specials" tab cleaner and neater
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