Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Serious need for a warning before mines run out.

  1. #11
    Recruit
    Join Date
    Jul 2011
    Posts
    21
    I think a good solution for this would be if you didnt have to destroy a mine for your geologists to find it again. So if you knew a Marble mine would be exhausted in 10-15 min you could just set a geologist to it and go to bed knowing it would be ok.

  2. #12
    Recruit
    Join Date
    Jul 2011
    Posts
    4
    I can live with the no warning although I'd like one. What I do wish for is the marble mines to have more so it doesn't always dry out while I'm sleeping.

  3. #13
    Recruit Sigmar's Avatar
    Join Date
    Jul 2011
    Location
    Canada
    Posts
    47
    maybe they could add an option that when a mine/quarry is at <10% stock remaining, if you send out a geo for that resource he will discover 100 more stock at that location.

    so for example the 3 iron mines in the zone 5 (center) which are all 500 ore, when its say at <100 ore remaining if i send out a geo for iron ore, instead of finding me a brand new stock (if my discovered mines are all full already "active" he finds me 10-100 more resource at that mine.)
    its not as good as the gem item to add X amount of that good to the mine, but instead of letting the mine run out.. have to wait for them to rediscover it and then rebuild the mine, you wait until its almost empty send out a geo and find 100 more stock there. so it goes abit longer then you repeat. OR you pay RMT for gems and buy the booster item to restock it to full++

    might be abit better then just watching the mine hit 1 ore, send out a geo and hope he finds the ore there after an hour as ticked by. will also make upgrading mines more effective. as you no longer throw away tools on upgrading mines above lv 1.

    naturally if you deplete the mine you have to rebuild it as normal, but if you send the geo out and it finds 100 more stock you dont have to rebuild it. (i would say the mine has to be 10% or less from its untapped state and only recovers 10%.. so not to abuse the geo by having 2 search for 1 mine and getting 200 ore. )

  4. #14
    Soldier
    Join Date
    Jul 2011
    Posts
    52
    World
    Zeus
    this is from the In Planning section of the german area, don't know if it is still upcoming or not:

    Warnings about the collapse of your mines
    Everyone knows this: You start the game and noted that another mine collapsed, which is especially annoying when the production was just as good. To the collapse of the mine in time to notice and if necessary to prevent, we are therefore planning to mines where the risk of collapse is very high, with an icon labeled. In addition, you will also be the information window about the mine to inform you about the mine collapse when. In this way you can time your going to send geologists or fill up the mine.

  5. #15
    Game Master Mistapink's Avatar
    Join Date
    Jul 2011
    Location
    Your computer screen
    Posts
    399
    I think a warning for low resources could be a good idea, however not every thing should be automated. The player should have a reason to check back on their city frequently, and be responsible for the growth of his/her own empire.

  6. #16
    Soldier Bloodmoon's Avatar
    Join Date
    Jul 2011
    Location
    City of Lost Souls
    Posts
    85
    Quote Originally Posted by BB_Mistapink View Post
    I think a warning for low resources could be a good idea, however not every thing should be automated. The player should have a reason to check back on their city frequently, and be responsible for the growth of his/her own empire.

    I agree with you 100%, I was just shocked when I came back the next morning and all 3 of my copper mines were dead and everything had shut down. It took me a long time to get everything up and running again.
    "Even old wolfmen fear the Bloodmoon, beware the Bloodmoon."

  7. #17
    Mayor Wimpy's Avatar
    Join Date
    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    Is this right? If I tear down a depleted mine building, that I built using a building permit, I don't get the permit back like I do when I tear down other buildings. If so, no wonder I seem to have a problem building new buildings. Something about this seems very wrong.

  8. #18
    Settler Cenzton's Avatar
    Join Date
    Jul 2011
    Location
    California
    Posts
    197
    Quote Originally Posted by Wimpy View Post
    Is this right? If I tear down a depleted mine building, that I built using a building permit, I don't get the permit back like I do when I tear down other buildings. If so, no wonder I seem to have a problem building new buildings. Something about this seems very wrong.
    You get the license back as soon as the mine exhausts, not when you tear it down.
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  9. #19
    Mayor Wimpy's Avatar
    Join Date
    Jul 2011
    Location
    Dallas Texas
    Posts
    3,934
    World
    Zeus
    Thank you. Just another of the many things I've missed.

  10. #20
    Game Master Mistapink's Avatar
    Join Date
    Jul 2011
    Location
    Your computer screen
    Posts
    399
    Quote Originally Posted by Bloodmoon View Post
    I agree with you 100%, I was just shocked when I came back the next morning and all 3 of my copper mines were dead and everything had shut down. It took me a long time to get everything up and running again.
    Yea that kinda sucks but it is just the nature of the game, I try to catch my mines early enough to destroy and rebuild them before they lose a whole night of productivity.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts