Okay so you can edit the level and the equation at the end works but changing the level doesn't change the info in the consumes/creates per level. Also if you could put button to change the minute seconds into seconds and display it right below the input that would save me from having to bust out the calc when I change the position of my building. I would also suggest rounding off those numbers in the resource display part. 1,2, or even 3 decimal places is enough.
I have a building which I have paused and I was trying to put it into the database as 0 quantity but it won't let me drop below 1 and when I type 0 in the box it still puts it as quantity 1. I was able to edit the quantity to 0 and that gave me 0 production. This made me think of a possible option to pause buildings. Also I was thinking after looking at Aurorah's spread sheet that cutters could use a static amount of trees per level and foresters could produce a static amount. For example a cutter uses 1 tree per level and a forester plants 1 tree per level instead of basing it on production times. This would only work if they are close enough which I think most people do instinctively.
All sort tabs except building, creates, consumes generate and error message in the city overview.
I have thought about the minutes seconds thing further. If you could hide the column with the seconds information and put two columns one with minutes and one with seconds the functions could use the hidden seconds column and the player could change times when they move a building. Also like the link below you could make it so that when you put in minutes and seconds in the top it auto calculates it and outputs it to the right of the input sections. and then put an input for seconds below that and output minutes seconds. It works fine the way it is though. i am using my converter linked below.
https://spreadsheets.google.com/spre...hl=en_US#gid=0