i would but i know nothing about java program or dealing with web applications. I never got far into Computer Science classes at college before changing schools, and the best i could do at the new school was an electrical engineering degree which had nothing more difficult than basic programming. Anyone that knows java or wants to try and convert it to a mac version is free to, just pm me your email address so i can send you the source code and the few resource files it uses.
This attack had been used by me to took out Chuck and Metal . If u found any way better plz share with everyone.
The results of attack might be vary due to the randomness but it guaranteed u the kill of bosses.
I used it and it work. and like i said the result might be vary depend on the random factors. if u sent exactly how it suppose to . then u r doing fine. And don't just copy other ppl ? make adjustments.
Okay, thanks.
I did send exactly the same troops but did not know about the random number generator that means it does not ALWAYS work.
Chances must be better that if I send the same configuration again that they will not fail. What would be the chances of that.
Thanks for the great post.
Last edited by SirRoy; 02-05-12 at 09:41 pm.
Are you sent the right units both Demacia and mine should work(Unless you had horrible RNG) if you were left with 100thugs and 1chuck after cavalry. Can you post a SS of your battle replay?
Wild Mary:
Wave1: 199 Cavalry
Wave2: 35 Milita, 50 Soldier, 115 Longbow
Last edited by Aurorah; 08-22-11 at 03:10 pm.
Cheaper Alternative for Chuck:
Wave 3: 88 Recruit, 82 Bowmen, 30 Milita (Roughnecks Killed)
Last edited by Windguaerd; 08-23-11 at 05:53 am.
Get your [UnOfficial] CEO Basic Signature here!
Demacia makes an excellent point:
All of the information posted are guides and great starting places. We all would do well to use others' numbers as a springboard, and then
1) fine tune for the composition of troops that will best utilize those already in the garrison (left over from other fights, etc.) and
2) run the battle simulator after each wave because not every battle produces the exact same casualties in the bandit camp: adjust troops accordingly
3) understand that random number generators are at work and "you rolls the dice, you takes your chances."
Numbers that have worked successfully for Doc-Rock, myself and others with whom we've shared these:
1st wave -- 110-111 cav
2nd wave -- 100R, 50bows, 50militia
3rd wave -- 100R/100bows
Use at your own risk.
Much appreciation to Demacia for his work in giving us all a great starting point, and to him and others who so generously share information.
Pilot
Guild Leader, The Creators
That which does not bore me, makes me stranger...
It seems you can kill Chuck in 2 waves if you send 200 militia in each wave. I think I'm going to try just focusing on creating militia. They seem by far the most powerful of the troops I can make. I've been messing with the combat sim and mixing in any other troops never seems to help.