View Poll Results: What boss will u kill first ?

Voters
80. This poll is closed
  • Chuck

    47 58.75%
  • Metal Tooth

    33 41.25%
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Thread: [TC] Chuck & Metal

  1. #1
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    Lightbulb [TC] Chuck & Metal

    Updated also for Wild Mary

    How to kill :
    First option is call the dentist
    Second option is sending in several waves.

    Wave 1 : 120 / 80
    Wave 2 : 60 / 50 / 15 / 55 / 20 . Metal tooth now is a broken tooth.

    *wave 2 warning : U can substitute between and B but M shall not lower than 40.

    How to kill

    wave 1 : 110
    wave 2 : 85 / 40 / 75 . (This composition should not be changed unless u put in advanced units). chuck will die in this round
    wave 3 : 80 + watever u have left that can deal dmg = 200 units in total. They can take out 100 rough neck with no problems.

    only recommend using at wave 2 for metal tooth and wave 3 for chuck to avoid any loss for the expensive units.

    How to kill :
    Wave 1 : 199
    Wave 2: 35 50 115

    Perfectly reliable Calc http://hallophp.de/dso_kampfsimulator/en/#sim-result

    How to kill In witch of the swamp adventure :

    Wave 1 : 100 100
    Wave 2: 70 30 50 50
    Last edited by Demacia; 09-11-11 at 09:21 pm.

  2. #2
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    I guess I need to start making Calvary huh? -.-

  3. #3
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    You might want to up the number of cav in the first Chuck wave. with 110 there was still 1 ranger left alive at the end.

  4. #4
    Settler Cenzton's Avatar
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    From what I've battle simulated, 88 recruit and 112 cavalry for metaltooth is most optimal in terms of taking down rangers and possibly a few roughnecks on the first wave (keep in mind this is optimal as in most units killed first wave, not for the entire fight or how much losses you take).
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  5. #5
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    Thats a lot of cav to lose against MT though -- a few extra recruits or milita are less costly than the 30 extra cav, I'd say. Plus if you can help bring down the losses on the second wave against MT by sending more longbowmen (if you've got em). At that point, they're the only thing that will deal more damage than militia/shortbowmen (and thus cut through MT and the his buddies faster).

  6. #6
    Settler Cenzton's Avatar
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    Quote Originally Posted by Lordebon View Post
    Thats a lot of cav to lose against MT though -- a few extra recruits or milita are less costly than the 30 extra cav, I'd say. Plus if you can help bring down the losses on the second wave against MT by sending more longbowmen (if you've got em). At that point, they're the only thing that will deal more damage than militia/shortbowmen (and thus cut through MT and the his buddies faster).
    Absolutely. I was merely playing around with sim numbers, and if someone wants to make sure they kill the maximum amount they can in the first wave, those were the optimal numbers, but naturally not the optimal numbers for the entire fight overall
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  7. #7
    Settler Aurorah's Avatar
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    My Chuck Waves:

    Wave 1: 116 Cavalry (Dogs/Rangers Killed) (You can send less if you don't mind having to chance having to send a second general to clean up or you might be able to squeeze them into Wave 2)
    Wave 2: 95 Recruit, 70 Bowmen, 35 Militia (Chuck Killed)
    Wave 3: 88 Recruit, 82 Longbow, 30 Milita (Roughnecks Killed)

    Lose 178 Recruits, 116 Cavalry, 70 Bowmen, 35 Militia

  8. #8
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    What kind of metal does chuck like? swedish?

  9. #9
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    Did the same as Aurorah and for wave 1-2, its very optimal.

    the 116 calvary took out dogs/rangers exactly.

    Wave 3 I only had 90 thugs left. Very easy from that point.

  10. #10
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    i heard bosses like chuck regenerates -> does that mean u need 2 generals for these to work?

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