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Thread: new building/options suggestion

  1. #1
    Recruit
    Join Date
    Jul 2011
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    25

    Question new building/options suggestion

    It's not possible to play the game continuously all the time: there is work, chores, some social events, etc.
    It is often that I notice my resources are running out when I am not online (the wheat field depleted, the well is depleted, so on) and when I come back to game it's usually the buildings that were secondary for my game strategy that take up most of remaining resources. For example, I was trying to raise more horses for cavalry and they require more wheat to start production than the mill, so as soon as some wheat was collected it was going to the mills first instead of desired preference for stables. In the same manner, I needed more bread from bakery and the water from remaining wells that weren't depleted yet was going towards brewery first instead of preferred bakery. Maybe it would be a good idea {only if supported by others, of course} to have some sort of building with a "board" of preferences where you could indicate the order of distribution of resources. This would give gamer a better control over production while they are not online and probably better handling of game when buffing option is temporarily not available. Maybe this option could be available later in game after upgrade of Production House instead of new building?
    Just a suggestion...

  2. #2
    Guest Tapewormz's Avatar
    Join Date
    Jul 2011
    Location
    Canada
    Posts
    161
    It's a game about micro managing. There's bigger wheat fields and water wells later on, and you can buff mines to increase their output. There's even a water mill so you'll never run out of water. Everything else can be easily managed with deposit buffs.

    Honestly if you can't log in twice a day to check on your empire, then perhaps this isn't the game for you.

  3. #3
    Settler BB_Ravel's Avatar
    Join Date
    Jun 2011
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    164
    World
    Zeus
    Prioritizing the distribution of resources could be helpful especially during the lower levels (before upgrading the wells and the fields).

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