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Thread: Serious Need For Auto Accept or Decline Trade System!

  1. #1
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    Serious Need For Auto Accept or Decline Trade System!

    The only issue I can see seriously flawed with the trade system is the lack of an "Auto" Accept or decline. As it stands now someone can send a trade request and if the other person logs off or doesn't check email you are in a forced limbo without your resources for how ever long the other person is away or chooses not to reply... If they have the goods the system should auto accept the trade immediately if they do not have them because someone beat you to them then auto decline! What do we do if someone has a trade posted and logs off and doesn't return for days? We are stuck without our goods and theirs...

  2. #2
    Settler Cenzton's Avatar
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    There's what we seem to think is a 24 hour return period, so your materials aren't held hostage forever. As far as an Auto-accept, that's probably not the best idea as just because someone takes a trade, it doesn't vanish from the trade window, so if there's an auto-accept on, the person could end up giving away way more materials than they wished to.
    When life gives you lemons? Don't make lemonade! Make life take the lemons back! Get mad! I don't want your **** lemons! What am I supposed to do with these!
    On hiatus from the game currently.

  3. #3
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    that's true but there could be a extra slider added top set max goods traded so as not to give away too much and once max is reached auto remove trade from list.

  4. #4
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    there should be some sort of device to force people to accept or decline and a deadline shorter than 24 hours. sorry but if you don't accept a trade offer for 24 hours you can just find a trade the next time you get on. I would suggest maybe if you don't answer a trade request within 10-15 minutes then there's a reminder system in case the reasoning is you just didn't notice you had the request in your mail box. if there's still no answer or the player has logged off then the trade offer is void and all resources returned to it's original owner within maybe 2-3 hours.

    it's my biggest complaint with the game. I can't begin to count how many times I've sent a request only to lose those resources for much too long.

  5. #5
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    I like the idea, but prefer a store front. Let me purchase a store and set up a shop. That way if I have marble I can set my price and people can purchase it whenever they want, Kingdom of Loathing style. You could offer up the more difficult things to create like sandwiches in exchange for 800 marble (just throwing out a number) and have as many as you can create or want to give up. That's my hope for the game one day. Someone make that happen.

  6. #6
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    yes that would be great with the shop thing and the players could search their resources they need under the trader tab and they would get a list of players shops and what they charge

  7. #7
    Settler Armin's Avatar
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    I am not very keen on the store idea. There would have to be a mechanism in place to make sure you did not sell more than you had on hand or more than you wanted to. The store would need to be auto-closed when you log off, otherwise people would try to purchase items while you away and unable to mind the shop. What people have on excess of, and they need changes constantly depending upon the needs of thier city-state. Shops would be opening and closing constantly. The trade system works well for people to be able to balance thier stockage levels, with the exception of the fact it can take up to 24 hours to complete the trade.
    There are three classes of intellects: one which comprehends by itself; another which appreciates what others comprehend; and a third which neither comprehends by itself nor by the showing of others; the first is the most excellent, the second is good, and the third is useless. - Niccolò Machiavelli

  8. #8
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    or close automatically when your out of resources to sell not that hard and if you want to sell only x amount there would an option to set up how many you want to sell ether by time like hourly or just that amount does that solve all those problems

  9. #9
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    make the store capacity based and you have to add items from your possessions to it before any price could be set.

  10. #10
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    Seriously, this reliance on other people to click the [Decline] button (and it seems less than half do) makes me not want to trade. If 1/3 of the trades marginally help, 1/3 get canceled, and 1/3 I get screwed, I am at a net loss due to the trading system without this enhancement.

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