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Thread: Serious Need For Auto Accept or Decline Trade System!

  1. #11
    Settler Armin's Avatar
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    While I have had a couple of trades where I have had to wait a few hours for them to finalized one way or the other, for the most part the trades I have participated in have been processed rather quickly. So merely based on personal experience I do not see the need for a store type system.
    There are three classes of intellects: one which comprehends by itself; another which appreciates what others comprehend; and a third which neither comprehends by itself nor by the showing of others; the first is the most excellent, the second is good, and the third is useless. - Niccolò Machiavelli

  2. #12
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    but it would cool and ensure a consist supply of income and as well many options for players to choose from and to make even more realist that stores have different traveling times so even if a resource is a heavy bargain it may take a long time to get to the store and transport the resources back home and there should be a transportation building and upgrades would decrease time for traveling and carrying space increase each time you upgrade so trades would still be there because of this drawback

  3. #13
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    My biggest desire for the game is increasing the stack size via trading to at least 1k.. Why is this arbitrary 400 stack size for trading in place? Who thought that was a good idea?.. Wait.. why is there a limit anyways? What's the purpose? When I need to sell 30k iron, or worse yet, trade it between friends, doing it 400 at a time is tedious and.. well.. unnecessary.

  4. #14
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    I think the moment you put a trade up it takes your resources. when someone selects the trade it excepts it and the trade is done the end. i think if you put a trade up you should be able to put up multiple stacks such as 2*400 meaning you want to trade 2 sets of 400. once those are excepted it should remove your trade. there is no need to send it to your mail if you put up a trade it means you want to trade it THE END!!!. I also think you should be able to put more then one type of trade up not have to wait 10 min for it or be able to set up how long you want it posted for.

    I also think you should be able to trade more then 400 especially when the value of some trades are high 100 for 400 instead of 400 for 1600. as players grow the value of low tier items to high tier items will rise and the 400 trade limit makes these trades take forever. higher lvl players have more licenses because they have accomplished more or spent gems to get them so their output is higher.

    if it takes 10 minws for a trade to disappear y does it take me a day to receive a response!!!!!!!!!!!!!?

  5. #15
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    It might be nice to have an auto accept up to X trades where the resources exist when setting up a trade. Then people would get a fast response for those trades and then the trade can disappear and auto reject extra trades.

  6. #16
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    I obtained 200 mulled wine but they didnt give me 10 presents. Whats wrong with game?

  7. #17
    Settler Armin's Avatar
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    @Iryna12345 - Post this in bugs section.
    There are three classes of intellects: one which comprehends by itself; another which appreciates what others comprehend; and a third which neither comprehends by itself nor by the showing of others; the first is the most excellent, the second is good, and the third is useless. - Niccolò Machiavelli

  8. #18
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    I agree with having an extra slider on trade offers that expresses how many deals you want to offer/buy, with a max of maybe 5, keep the max resources at 400 per deal. And I believe they should be first come-first serve and be auto-accepted rather than having to wait for the poster to confirm trade. It's a good idea to stick with e-mail acceptance of goods traded though. If you try to buy multiple deals at the same time you want to make sure you have the storage space before you accept them. I'm cool with the 10 minute cool down on posting new trades though. I get tired of every game being ruined by marketeers who just hoard items/goods and have all day to monitor trades and do nothing but buy low and sell high and hardly even "play" the game.

    I think the trade system is meant as a way to balance out your resource levels to account for the fact that you can't have perfect production ratios. You will inevitably have minor overrages and shortages even in a good setup. The trade system is NOT meant to allow players to bypass the point of efficient production levels and gain market leverage by becoming a coal tycoon or crossbow tycoon or <random resource> tycoon. Every other game gets boiled down to those market mechanics. Let's not turn this one into that.

  9. #19
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    i like the idea of a store system. we should be able to have 1 store per player based on what resource goods we choose to sell, based on metals (ores), foods (wheats, meats), woods/stones and then finished goods to include military and buffs. there we can limit the selling at 1K per store, and then we could shop for what is needed.

  10. #20
    Settler
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    Wouldent need it if you could trade 10k resources at once.

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