I disagree with the deadline for trades. As would have been the case with other "empires" in the past, if you want a trade sometimes it takes not only longer than you would like, but also longer than expected. I think it adds a sense of "realism" to the trade aspect of the game. For example: "an empire / country has discovered say diamonds and others hear of it. They, before the technology of aircraft, cars, steamships, etc, would send a trade envoy with gold, or wood, or spices or whatever they hoped to trade. Sometimes that envoy would encounter challenges along the way and take longer and sometimes be lost completely. Sometimes they may show up only to find that the deposits they longed for were exhausted. Sometimes they had to wait at their destination because the stored surplus was depleted and they had to wait for more to be mined, or what not."
The point is: it's trade in "an ancient empire". Things aren't supposed to happen immediately. Also, it benefits the supply side. You can put up a "great deal" and get those orders rolling in. Of course it can than take a really long time to fill. So perhaps the ability of the buyer to "send a message" to recall the trade envoy, might be the way to go. So if the seller does not respond timely enough, the buyer is able to, after a waiting time, recall his resources. Also, there should be a rating system or the like so that other "empires" can communicate how well someone trades. You know, like 5-stars = great turn around time, good prices, etc. 4-stars= good turn around, but high priced... or some such system. (you know like ebay has).. At any rate.. those are a few of my thoughts.


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