Hello again! There is one way besides the tutorial thing mentioned that could probably help players alot and save time, you know, from clicking the attack, cursoring it over the target, then canceling the order, and then check every other camp EACH at a time to see if the path boarders any zones; they should just show ALL boarders of every camp on the map that is visable when you click the "Attack" button, so you know POSITIVLY that you want the general to take that path and attack everything on it and not accedently send him off thinking that 'this boundary' and 'that boundary' arn't in his path (when they acctually are) or ARE in his path (when they arn't). Maby that would have prevented this whole "debate", and prevent future mishaps.![]()


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