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Thread: [UBI Official] How do you like Adventures?

  1. #11
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    So here is my 2 cents. First off let me state I have yet to do an adventure. I have my tutorial one sitting in the buff wasteland waiting to be accepted. I am also about 6 hours away from my explorer returning from his first excursion for an adventure. With that said. It seems to me way too many people are trying to just burn through levels and content. I hear about how people just ran up the right side to kill Mary to get the xp and I ask myself why? Isn't it obvious that there are levels of troops and just throwing waves of endless recruits at camps is not what they had in mind. At some point you need to switch from using the recruits and militia and upgrade to using soldiers. Yes it does take time. But this is not a play and conqueor game to be completed in 2 weeks. If you use the soldiers, longbow, and cavalry you see in the sim you take marginal losses. So anyway I think overall people need to adjust to aspects of the game and change up your strategies as opposed to saying stuff is too hard and getting frustrated. A 2 day adventure can probably be completed easily with 2 generals and mid level troops. Just a thought.

  2. #12
    Mayor EpsilonSilver's Avatar
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    I would like the ability to replenish my army from troops in my inventory without having to travel home.

  3. #13
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    I'd agree that Horseback is more difficult than its rating - unless the rest of the adventures are to be insanely difficult.

  4. #14
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    Sons of the Veld needs to be tuned. Outlaws could use a bit of love. Nords doesn't drop enough.

  5. #15
    Settler Jett's Avatar
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    Quote Originally Posted by bombcar View Post
    Sons of the Veld needs to be tuned. Outlaws could use a bit of love. Nords doesn't drop enough.
    I agree with this, although Nords seems to be dropping much more frequently lately, I would also like to add Secluded Experiments to the "Needs tuning" list. Between Sons of the Veldt, Secluded Experiments, and Outlaws I have around 60+ adventures that I have no intention of ever running and no one will buy them from you either. I really enjoy the adventures and most of them have good rewards, I would like to see the Bone Church added as a possible EPIC building drop in Dark Priests though. I would tune the ones that have very high losses and either reduce the losses or up the rewards to bring them in line with the losses. Thanks .
    Last edited by Jett; 05-27-12 at 12:20 pm.

  6. #16
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    we need better simulators and it should be easier to search for them.

  7. #17
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    Increase travel times to adventure 30 min takes too long. General’s march faster, I have the veteran general and he march is still very slow. Wish there was more strategy behind the battles.

  8. #18
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    Seriously Horseback is probably the best turned and entertaining adventure, with blocking it is only 7 fights and it has a high exp to losses ratio. I honestly wish I could do it every day. I would love to take any horseback's you don't want just send them on down with whatever you think they are worth.

  9. #19
    Mayor Wimpy's Avatar
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    Quote Originally Posted by Rydaler View Post
    Seriously Horseback is probably the best turned and entertaining adventure, with blocking it is only 7 fights and it has a high exp to losses ratio. I honestly wish I could do it every day. I would love to take any horseback's you don't want just send them on down with whatever you think they are worth.
    I agree with you. People need to check out the info available on adventures in the forum before complaining. And, Nords does not drop often enough. I have not had one in several weeks and I have a total of 51 adventures in inventory.
    If something can go wrong, it will.

  10. #20
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    Horseback is fine, if you can read some of the guides out there you can get away with loosing 600 recruits. For the XP its worth it. Sons needs major work because of the losses and the rewards do not match it. Nords(the easiest adventure) is way easy, but I like that. The main problem I see with adventures is there are no surprises in the adventures. I like doing them, but I am working mainly with Nords because of the loss ratio is so low to the XP. I do the others like DP and Horseback, but really, Nords is the main adventure people do. I do Victor The Vicious with friends, and find its actually fun because I always make a mistake and loose more troops then I intended. It keeps you on your toes without making it tedious. If you increase the XP to the loss ratio it might make it a little better. As it is, sons of the veld can not even be sold. Traitors, a lower level adventure is another one that needs a little work. Increase the XP ration to loss on this one as well could make it more viable then just killing 2 camps and leaving just for the XP. So to sum it up, adventures should be XP to reward to loss ratio, to make it more even.

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