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Thread: [UBI Official] How do you like Adventures?

  1. #21
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    Its obvious that there is only 1 adventure that really needs balancing, i tried to give them away and even that is hard to do so. What makes it even worse is that explorers find this adventure way to often, i rather have 3, 2 or even 1 mapfrag. 5.5% is way to much for sons, make it like ~2% and add the rest of the percentage to mapfrag chance or device amongs the other adventures.

    I think the perecentages should shift, higher % on the "green adventures" in short searches and less in medium. Not a lot of people run outlaws/sons from lvl 36/46.

    Im thinking that it might be more pofitable to do short searches in stead of medium, any thoughts on this?


    So if you ask me, balance or remove sons from the game and shift the %.

  2. #22
    Settler winsland's Avatar
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    i like them but not the troop travelling bit
    winsland

  3. #23
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    I'm doing Horseback for my first adventure (after the tutorial), and it's making me think that I'll probably quit this game. I had a lot of fun completing my island, but if adventures are all that's left to do, then I think playing will be tedious.

    First of all, the wait times -- is there a point? I realize we can't always have instant gratification, but I want to PLAY, not sit and wait. I have to wait for the general to arrive, wait to move my garrison, wait for him to travel home for reinforcements, wait for him to go back, move my garrison AGAIN. Gee, this is fun! (We can't even watch our battles as they happen, we have to wait it out and then watch a replay -- why not just show it to us as it's happening?)

    Secondly, I'm not getting xp along the way, even after clearing a sector. I assume that means that if I don't finish in the time allotted, I'll get nothing at all for the time and troops I've spent. Wow! Even with 2 generals, I don't think I can get done in 2 days. (my own fault, I guess - I should have studied the guides better and had all my troops made in advance, so I'm still learning.)

    I'll add that I'm just an average gamer. I'm sure to the "ace" players, this adventure is a piece of cake. To me, though, it's slow and not very much fun. Like I said, I can't imagine that I'll continue playing if this is all that's left for me to do after level 32. It's a great game as far as setting up the production lines, etc., but at the end of the day there has to be more to it than to crank out soldiers, march them slowly off to battle, rinse, and endlessly repeat.
    Last edited by Allabara; 06-13-12 at 07:14 am.

  4. #24
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    Actually, you've pretty much nailed the essence of the game. You can focus on the economics side of things, and that is entertaining for many. But other than that, it is endlessly running adventures, and rebuilding the troops to go off & do the next adventure. Oh, and don't forget the social pleasantries to be found in global. Yeah, there's that too.

    Many people are hanging out for the introduction of pvp. Other than perhaps "later this year" there's no real time frame around its arrival, or even how it will be introduced. So you get to decide whether it's worth sticking around for that. I know of a couple people who've put their islands into a hibernatory-type state, and check back periodically so they can re-evaluate things upon pvp's release.

  5. #25
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    I was very critical (above) after doing Horseback. Now I just did Island of the Pirates, and I had a much more positive experience. This one was much easier. I followed one of the guides in general, but I found that if I didn't have the right amount of troops I could easily switch around (I always used the simulator first, though).
    I also found after doing Horseback that I DID get some xp at the end, even though I failed to complete the adventure, so that part of my critique wasn't valid.
    So.....even though I still don't like the wait times, I did enjoy this last adventure and I wanted to add a positive note after my previous negativity.

  6. #26
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    1. Increase the map fragments for longer searches. 30 gc for 3 fragments is bad.
    2. Some of the adventures, Sons of the Veld, Victor, Outlaws, etc cost way too many men to run them and the rewards are blah for doing so. You end up with better returns on weaker adventures, so I grind Nords, Horseback, and Stealing from the Rich.
    3. Allow the selling of adventures, I have so many Outlaws, Sons, and Victors, I cannot get rid of them and I am not going to play them because you lose Cav and they take forever to rebuild.

  7. #27
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    Sons of the Veld is a poorly worked adventure. The reward is way too little for the loss. I have seen some people welling them for a fish or fwl. I haven't tried the newer adventures yet, but look forward to it. I also think you may want to balance the loot choices in the loot slots as I can not conceive of saltpetre ever being worth the same as granite.

    I also think the difficulty rating may need to be tweaked for some of the adventures.
    Nynaeve

  8. #28
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    Really used to love the adventures until the new pathing came in the other day!

  9. #29
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    I don't mind the new pathings - adds an extra bit of effort on my part and gets me more involved in the adv. I do tend to agree that a greater amount of attention needs to be put toward the adv and skills of the players. Having the Explorer find an adv that should use a 250 gen for a low level player is pretty mean. Also agree with the revamping of the rewards to xp to losses ratio, some of the adv are just not worth playing, except to kill troops on purpose.

    Special consideration should also go to those players over level 45. Here you have players who have stuck with the game long enough to become relatively experienced in both production and battles. They have contributed in many ways to those of us who were newbies at one time! They need to be enticed into playing.

    Let's add some new adv that involve a greater amount of expertise - i.e. ballistics for cannons and trebuchet, it may involve using horses to move the cannon and trebuchet to new positions to hit the target. You could add a special ops team of troops who act as assassin teams to come at the leader while the army is involved in attacking the camp (like blocking) - shadow ninja-like troops, you send them in and then the game decides what they do - sometimes they beat the leader, sometimes they beat all but the leader, sometimes they fail completely - keep 'em guessing! The Dark Priests could counter attack with a spell that somehow affects the attacking troops, making them turn on their fellows. An island of cannibals, who if you lose, will actually eat everyone! I don't know, but different and more involved would be good.

    To do this would mean the adv's will need to become more intricate, several generals in charge of each battle and fighting together - some of the adv already do this, except you can't really see it. A greater visibility of the actual battle (not necessarily the blood and guts), but what is actually happening would be welcome.

    I know people are complaining about losing troops, but I think surprises are good, keeps you from becoming complacent in the adv. Use the guides! The Combat Sim always shows the actual camps in the adv, so if you don't want surprises, use that to minimize your losses.

    I believe that what I describe above will also change this game into something completely different than where it began! But with the original name - Castle Empire - I expected a more medieval experience, less of the 1400's to 1500's and more of the 1100's to 1300's type of warfare and life, maybe less of France and more of England? So the game is already different than where I expected it to go when I started back in February.

    I would also agree with the desire for shipbuilding. We are an island, shouldn't we have ships? I certainly have enough trees to build a few! There's another adv - if you win, you could get ships as part of the loot! All in preparation for the P2P experience!

    Don't get me wrong - I really like this game and the gradient of challenges is very good for one who doesn't play all day long. I would very much like to see the gradient continue sloping upwards toward more and more challenges.
    Last edited by Princess_Jackie; 07-16-12 at 10:39 am. Reason: more thoughts!

  10. #30
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    Quote Originally Posted by Princess_Jackie View Post
    I don't mind the new pathings - adds an extra bit of effort on my part and gets me more involved in the adv.
    Unless you were doing adventures way before anyone hardly even knew how to do the basic 1 recruit block. This may seem 'new' to many of you but its backwards progress for a lot of us as well. I suppose it's a good idea for chasing off your long term members with $100's of dollars sunken into the game.

    My youtube channel for Total War https://www.youtube.com/user/AnjinSanTW

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